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Happy islands fight harder. See your real odds before you commit a fleet

release

An unhappy island does not field capable forces. Let food run short, taxes bite, or schools fall behind your population, and your attack strength, fleet speed, spy success, and colony odds all drop. The penalty lands when you launch, and you see your real figures before you commit, not after.

New

  • Happiness now affects attack strength, fleet speed, spy success, and colonisation odds, applied at the moment you launch.
  • The attack and colonise screens show your success odds before you confirm a departure.
  • Referrals show the coin reward for both you and your guest before you send the invite.

Improved

  • Your advisor now names what is pulling happiness down instead of leaving you to find it, with the real figures on the Life records and building panels.
  • Colonisation odds scale with how many islands you already hold: a smaller governor gets a friendlier start, a larger domain faces more friction.