Releases
Inselnova Release Notes
Every Inselnova release in plain language. New features, balance changes, and fixes, as they ship to the live world.
Renown, a Defense page for every island, and chat you can reply to See an attack coming on the new Defense page, earn a name on the Renown roll, and reply to any message in chat.
Raids sail home wholeA won raid on a wild island no longer loses ships on the way home.
No more storms from abandoned neighboursA Black Tide takeover beside an active Governor brings no storm.
Black Tide warbands match their church againA church's warband now stays as strong as that church.
Attacks on empty islands no longer lose ships at seaA won attack on an island with no troops home brings your whole fleet back.
Raids on empty islands no longer count as lost battlesA raid on an island with no troops home is off your war record.
Balancing plundering and raiding. Patrols stop plunderers, empty islands are no longer free, Honour follows the Matron's seal Patrols now stop plunderers, attacking an empty island costs ships at sea, and the handbook's new release notes give every number.
Hourly drop-outs fixedThe game no longer drops out for half a minute every hour.
Shuttered realms now stand stillWhile shuttered, your isles produce nothing, earn and lose no coins, and eat no food.
Buttons back in reach on iPhoneButtons at the bottom of a window no longer hide behind Safari's toolbar.
Black Tide storms, the Matron of the First Flame, an Orders tab you can watch, crates at sea Black Tide warbands bring storms, churches call them in, the Matron looks after new Governors, and Realm Orders shows everything at work.
Master Quill speaks less oftenQuill now talks only while he guides you through Uncharted Waters.
World News shows the whole fight. See what was taken and who fell, name an heir for your alliance, watch the rain cross the map World News shows the whole fight, alliances name an heir, the Desk folds and filters its reports, and rain crosses the map.
The Black Tide remembers. Strike it and it strikes back harder, watch any battle replayed, and mind your Honour The Black Tide holds a grudge, Honour and bounties come to the Tavern, and any battle can be replayed.
Quality of life, first batch. The clerks have answered your letters, starting with the ones about the Market The first batch of quality of life fixes: a simpler Market, clearer Workshop crafting, a page for every alliance and @mentions in chat.
The Lumen Rupture: claim the sea rocks, dig their ore, forge doctrine shot and hunt the four Risen The Risen come through when the Black Tide's Lumen hoard climbs too high. Claim sea rocks, forge doctrine shot and hunt them down.
Island Stewards: seat one officer for life at Dominion and take an island past level 20 Seat a steward on a Dominion island: one officer for life who takes it past level 20 and rises from Reeve to High Steward.
Your island sits in the water, plunder reports name the fix, and routes mind themselves A quality of life pass across the daily game: the island you look at every session, the reports you read, and the chores in between.
Clearing a Black Tide island takes a siege, the Chronicle stops repeating itself, and named rocks in the open sea One fleet no longer clears a Tide island. The paper stops reusing its own phrases. Named stone now stands in every stretch of water.
Break up the ships you cannot berth, a siege rebalance, and a long list of fixes Your yards will break up ships and war engines for a quarter of their materials back, siege cost is flat again, and a long list of fixes.
Combined attacks. Muster fleets from every harbour you hold, land them as one, strike under your alliance's banner Send fleets from several islands at one target so they land together, then commit yours to an alliance strike that sails on an officer's order.
Supply routes run themselves, research becomes a tree you climb, and your world prints a daily newspaper Set a shipment between two islands once and a crew loops it for you. Research becomes a climbing tree, and your world prints its own daily paper.
Conquest, loosened. Capture any rival's colony, punch up without losing your whole fleet Capture or liberate any rival colony regardless of login, survive punching up, and watch the sea come alive.
Claim an ocean, and whoever lives there decides. Alliance Council votes, new tavern games, a plunder rebalance, and your realm's Identity Claim a stretch of open ocean and let its residents vote it yours, raise motions in the new Alliance Council, and feel a rebalanced plunder game.
Call for Aid. Raise the alarm, garrison your allies, climb six alliance ranks Raise a Call for Aid and your alliance sails to defend you. Alliances now climb six ranks, and the new Tavern deals games of nerve.
War at sea. Raise a patrol to guard your waters, blockade enemy convoys, spot raiders from your Watch Tower Three new ways to fight at sea: raise a patrol to guard your waters, blockade enemy convoys, and read raiders off your Watch Tower.
Rob an enemy harbour by stealth, and your alliance levels up. Slip in for their stores, take on shared quests, earn alliance XP A new stealth Plunder raid that slips into enemy harbours, plus alliances that earn XP from quests, raids, and just showing up.
Your harbour now sets your fleet's limit. Count your berths, plunder for double score, prise open a sealed sea-crate Your harbour now caps how many ships an island can hold, plundering counts double, and Tideline Finds wash ashore as a sealed sea-crate.
Empty granaries now starve the garrison, blessings sail with the fleet, every leaderboard climb hits the ticker Let an island's food stores hit empty and the garrison starts to die, Colony rank and up, and blessings now count when the fleet lands.
King of the Tide, and goods that buy speed. Hold an island that drowns your garrison, spend goods to rush any build or training, ship lumen without losing it A new alliance event where the island sinks and drowns your troops, goods that rush any job, and a safe way to ship lumen.
Inselnova now speaks German — and Korvath, the war god, is here Inselnova now plays in German, and a new war god, Korvath, opens up the first time you raze an enemy island.
Fleet templates. Save a loadout, reload it in one tap, let combat auto-pick the escort Save a send as a reusable fleet template and reload it to pre-fill the dispatch in a tap, plus a rebuilt Realm overview.
Governor's Morning Report. See what your realm did overnight, take what Brann finds on the shore, keep a Days of Rule streak goingA once-a-day Morning Report opens after time away, with overnight tallies, what Brann found on the shore, and a Days of Rule streak.
Wealth statues. Pick a monument, drip coin into it, climb the Wealthiest leaderboardRaise a wealth statue at Main House 15, feed it coin to climb Bronze, Silver, and Gold, and rise up the new Wealthiest leaderboard.
Balance changes, flotsam salvage, fleet card redesign, Community tabSinking ships leave salvageable flotsam, a new Community tab, redesigned fleet cards, and a batch of economy balance changes.
Event improvements, live ledger and moreHold contests get a live Ledger showing every attack, settlement, and capture as it happens, plus a new Events tab and Nyssa's Trade Wind rite.
The Black Tide is hoarding your lumen. Watch the hoard from your tower, raid them back, bring home a Blackened IdolThe Black Tide now raids your lumen and stashes it on its own islands. Watch the hoard from your tower, raid it back, and bring home a Blackened Idol.
Shutter your realm while you are away, and run your alliance from a shared war roomClose every island for up to 21 days so no one can raid you while you're gone, and run your alliance from a shared Operations war room.
Alliance Hold contests are live: take a contested island, hold it, bank the hours, your alliance winsAlliances fight over contested islands, you can bless allies and your other islands, a lost realm gets a comeback start, and a new pirate hunt lands.
Workshops are live: pick a trade, buy the blueprint, and start craftingWorkshops let your island pick a trade and craft its own goods, and seizing a Forsaken island now costs the same Expansion Stress as empty land.
Alliance banners, a watchtower command board, fleet logistics redrawn, and the first sign of the Black TideAlliance leaders can fly custom banners, a watchtower shows all your islands on one board, fleet logistics are redrawn, and the Black Tide appears.
A welcome at the gate, in-place market trades, recovery by post, and twenty new affairsNew governors get a welcome on arrival, the market confirms trades in place, you can recover lost access by post, and twenty new affairs landed.
Happy islands fight harder. See your real odds before you commit a fleetLow happiness now weakens attack, fleet speed, spying, and colony odds, and you see your real odds before you launch a fleet or a charter.
Your queues at the desk. See build progress, live timers, and what finished while you were awayBuild and training progress, live queue timers, and finished actions now show right at the main desk, with no opening the stores ledger.