Combined attacks. Muster fleets from every harbour you hold, land them as one, strike under your alliance's banner
Study Convoy Masters at the Laboratory and you can send fleets from several of your islands against one target, timed so every keel touches sand together. They fight as a single force and come home with a single battle report. Each fleet still shows in your missions on its own, and each can be recalled on its own.
Alliance coordinated attacks
Mark an island from its Intelligence view with a standing order for your alliance: attack, raid, defend, watch, or hands off, with a note saying why. Marks ring the island on the chart in the order’s colour. Any member can commit a fleet to hold in harbour, and when an officer gives the word the whole strike sails as one. The strike has its own page: watch it form, follow it at sea with a landfall countdown, and read the outcome for a day after it lands. A landed strike is announced under the alliance’s own name, and every member of the banner can read the battle report, whether they sailed or not.
The Workshop opens earlier and works to the clock
Hire a specialist at Workshop level 4 for 1,000 coins, a first-week decision instead of a mid-game wall. Each trade’s tree is now a mastery ladder with a masterwork upgrade at its top, and mastery permanently quickens that trade’s work, up to 15%. Quick goods take a few hours, the Storm Lantern brews overnight, and the Bitter-Shore Tincture drops from 26 hours to 14 while becoming worth the wait.
The Black Tide hunts for reasons now
The Tide has stopped picking victims out of the water. Every fleet it sends answers something: light worth stealing, a strike worth repaying, forsaken ground worth claiming, or a blackened idol it wants back. Its islands carry roles you can read from the chart before you commit a fleet — a fortress keeps warships circling on patrol and holds the stolen light behind them, a raider keeps a wide harbour and thin walls, a warband keeps the catapults and answers when you strike one of its own. Patrol means fortress: bring a real fleet or sail on. And when the Tide claims a forsaken realm it takes one island at a time, the capital last.
Break a Tide harbour and a blackened idol can fall into your hands — and the Tide wants it back. Its raiders hunt idol holders now, and what they carry off goes into the deep, not onto a market. A standing patrol over the island holding yours screens them away. Plunder reports name the treasures on both sides of the raid.
New
- Combined attacks: fleets from several of your islands land at one target together. Learn Convoy Masters at the Laboratory first.
- Alliance coordinated attacks: mark a target, commit your fleet to hold in harbour, sail when an officer gives the order.
- Island marks for your alliance carry a note and ring the island on the chart in the order’s colour. A hands-off mark warns you before you order an attack there, without blocking it.
- Strike from the stores: throw unwanted goods off the Workshop shelf, and a waiting craft order resumes on its own.
- The Black Tide’s raiders hunt blackened idols taken from its shores and carry them back into the deep. Keep a patrol over the island that holds yours.
- Tide fortresses keep warships circling on patrol, so you can tell a vault from a soft harbour without losing a fleet finding out.
Improved
- Allied battle reports give the full account: verdict, the combined force, every ally’s fleet, the defender’s garrison, and the plunder.
- A landed coordinated attack has its own page, from muster to landfall countdown to the day-after account.
- The Island Ledger is now Intelligence, with your reports in one tab and the alliance’s standing order in the other.
- Forces > Send is now three tabs (Cargo, Ships, Routes) so you choose what you’re sending before you pick the island.
- The Black Tide no longer attacks at random: every fleet it sends answers something — light to steal, a strike to repay, forsaken ground to claim, an idol to reclaim.
- The Black Tide takes a forsaken realm one island at a time, the capital last, with a long wait before it comes back for the next.
- Its handbook page now explains the three kinds of Tide island, the blackened idols, and how to spot a fortress by its patrol. Black Tide handbook
- Plunder reports name the treasures taken, in the raider’s copy and the victim’s.
- Each god at the shrine carries their own colour: Thalor blue, Veyra silver, Nyssa gold, Korvath violet.
- The handbook explains what each good actually does, and how voyage-loadout goods speed a convoy. Goods handbook
- The Salt-Worn Tablet returns to being found, not made.
Fixed
- Striking a neglected island with a combined or alliance attack stays anonymous, and the defender no longer sees which allies took part.
- Committing more than one fleet to a coordinated attack no longer sends you duplicate battle reports.
- A cargo delivery that bounced back is titled “Failed Delivery”, with the warning at the top of the report.
- The alliance rank pill is back to its compact size, and long alliance names wrap on small screens instead of being cut off.
- Workshop trade-tree nodes and three recipes show proper names instead of internal codes, and the craft time you see is always the craft time you get.
- The Black Tide’s plunder runs had quietly stopped after the research rework. Its raiders sail again.