Inselnova Wiki Play

The Governor's Handbook

A young island becomes a realm one order at a time. Start with the first shore, learn the economy, reach the sea, and keep the reference ledgers close when the numbers start to matter.

Newly Appointed?
Begin with First Orders, then follow Second Orders once the first island can feed itself, store its gains, and train a garrison.

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Settlement Basics

Resources & Economy
Gold, stone, lumber, lumen — the four currencies that run Inselnova. Production rates, storage caps, tax, and when each one becomes the bottleneck.
Buildings
Every building in Inselnova with construction costs, build times, production rates, and upgrade prerequisites for each level.
The Workshop
The Workshop in Inselnova: goods storage that grows with the building, the common bench and the doctrine benches a steward opens, unlocking recipes one at a time, and crafting durable goods to order.
Settlement & Life
Population, housing, and happiness in Inselnova. How your island actually grows — what feeds it, what kills it, and how to keep islanders loyal.
Island Conditions
Visible island conditions in Inselnova: overcrowding, a choked harbour, weathering war engines, curses. What raises them, what they cost, and how to clear them.
Research
Research tree for Inselnova. Unlock stronger units, faster production, and advanced strategies through the Laboratory.
Units
All military units in Inselnova: soldiers, ships, siege weapons. Stats, training costs, combat values, and building requirements.
Island Prestige
Island prestige in Inselnova. How buildings and research raise an island's standing, why damage lowers it, and what each milestone means.
Island Stewards
Island stewards in Inselnova: the seat that opens at Dominion, the four doctrines, the ranks and the fund, and what a steward adds to an island.
Shuttering Your Realm
Shuttered mode in Inselnova: how to close your whole realm while away. Duration and cooldown limits, what you can and cannot do, and how shuttering turns away fleets and pauses decay.
The Tavern
The Tavern in Inselnova: the Harbour Watch's wall of leads, today the bounty, how a lead opens with its Info and Ledger, how it ends, and the games at the tables.

Realm & Progress

Waters & War

Fleet Missions

Trade & Diplomacy

Records

Master Quill
Master Quill: Margin note
Good governors do not memorize every table. They know which question they are asking, then turn to the right ledger before the order is sent.