The Governor's Handbook
A young island becomes a realm one order at a time. Start with the first shore, learn the economy, reach the sea, and keep the reference ledgers close when the numbers start to matter.
Newly Appointed?
Begin with First Orders, then follow Second Orders once the first island can feed itself, store its gains, and train a garrison.Start Here
First Orders
The Inselnova beginner's guide. Your first day as Governor: what to build, why to join an alliance early, scouting your first shore, and the road to your first warship and raid.
Second Orders
The second Inselnova playbook. Choose a second shore, usually for the wood, let raids pay for the charter, and sail the first Colonisation Ship.
Controls
Keyboard shortcuts, swipe gestures, and navigation tips for getting around Inselnova on desktop and mobile.
Glossary
Glossary of in-game terms, abbreviations, and lore vocabulary used in Inselnova council affairs, expeditions, and reports.
Settlement Basics
Resources & Economy
Gold, stone, lumber, lumen — the four currencies that run Inselnova. Production rates, storage caps, tax, and when each one becomes the bottleneck.
Buildings
Every building in Inselnova with construction costs, build times, production rates, and upgrade prerequisites for each level.
The Workshop
The Workshop in Inselnova: goods storage that grows with the building, hiring a permanent trade, unlocking recipes one at a time, and crafting durable goods to order.
Settlement & Life
Population, housing, and happiness in Inselnova. How your island actually grows — what feeds it, what kills it, and how to keep islanders loyal.
Research
Research tree for Inselnova. Unlock stronger units, faster production, and advanced strategies through the Laboratory.
Units
All military units in Inselnova: soldiers, ships, siege weapons. Stats, training costs, combat values, and building requirements.
Island Prestige
Island prestige in Inselnova. How buildings and research raise an island's standing, why damage lowers it, and what each milestone means.
Shuttering Your Realm
Shuttered mode in Inselnova: how to close your whole realm while away. Duration and cooldown limits, what you can and cannot do, and how shuttering turns away fleets and pauses decay.
Realm & Progress
Council Affairs
Council dispatches in Inselnova. How affairs arrive, how rulings resolve, and why the council seat shapes local consequences.
Realm Identity
Realm identity in Inselnova. How your deeds and affair rulings shape your realm across four bearings: Warrior, Commonwealth, Mystic, and Merchant.
The Shrine
Lumen, gods, awakening, blessings, and curses in Inselnova. The slow rhythm of the church, how to wake each god by sacrifice, and what their offerings cost and grant.
Achievements
Achievements in Inselnova. Track your milestones, earn titles, and unlock recognition for your accomplishments.
Wealth Statues
Wealth statues in Inselnova: per-island monuments fed from the treasury. Permanent archetype choice, Bronze / Silver / Gold tiers, and the Bright Coast vs Black Tide alignment they lock in.
Waters & War
Chart & Navigation
World map and navigation in Inselnova. Explore the archipelago, find neighbours, and chart your course.
Goods
Durable goods in Inselnova: what they are, where they come from, how to craft, use, store, and trade them, and why they never leave the island that holds them.
Expeditions
Story-driven voyages in Inselnova. Capital-only dispatch, stage-by-stage choices, governance effects, durable goods, route unlocking, and recall.
Treasure Islands
Treasure islands in Inselnova: scheduled shimmering shores that yield gold or cursed chests when raided, rotating every few hours.
The Black Tide
A guide to the Black Tide in Inselnova. How it appears, what provokes it, how it grows, and what it cannot do.
Newcomer's Favor
The early-game help a new Governor's first raids and settlings receive in Inselnova: visible favor supplies against unclaimed shores, a steadied first spy, and how it fades over the first two weeks.
Fleet Missions
Attack & Battle
Attack and battle mechanics in Inselnova: attack strength, defence calculations, wall bonuses, siege, razing, and the patrol that answers every raider.
Raiding
Raiding unclaimed shores in Inselnova: resource tiers, wild defenders, carry capacity, withdrawal attrition, diminishing returns, and treasure chests.
Plunder
Plunder runs in Inselnova: the getaway roll, Old Guild Seals, storehouse protection, punch-down loot scaling, focus choices, and staying off the Plunderers board.
Intercept
Blockades in Inselnova: loiter in an enemy island's waters, ambush cargo convoys, split catches between watchers, and the Watch Tower spotting model.
Espionage
Espionage and spying in Inselnova. Send spies, gather intelligence on enemy islands, and defend against rival scouts.
Colonisation
Colonisation guide for Inselnova. How to claim new islands, expand your territory, and build a multi-island empire.
Transport
Fleet and transport in Inselnova. Move resources and units between your islands, supply allies, and manage logistics.
Garrison Support
Garrison support in Inselnova: ferry troops to a friendly settlement, how stationed forces fight and resupply, and how garrisons come home.
Trade & Diplomacy
Marketplace
How trade works in Inselnova. Posting offers, reading the order book, spotting arbitrage, and turning a surplus into the resources you actually need.
Bazaar
The Bazaar in Inselnova. Browse NPC trade deals, purchase rare goods, and find unique opportunities.
Alliances
Alliance system in Inselnova. Create or join alliances, manage members, share intelligence, and coordinate attacks.
Alliance Quests
Shared co-op goals an alliance works toward together to earn alliance XP. The board, the level ladder, contributions, and why no single Governor can finish one alone.
Alliance XP
How a banner raises its standing in Inselnova: the quest ladder, the uncapped raid farm, the daily muster and depot trickle, the anti-farm guards, and why alliance XP never falls.
Distress Calls
Call your alliance to defend an island under threat. Raising a call, sending aid that garrisons, the coalition battle report, and recalling your troops.
Taking Oceans
Put an ocean to your council, name it, and fly your flag over it. The three gates (rank cap, Ocean Influence, the two-thirds council vote), how the vote forces you to purge dead members, and how rival coalitions pool influence to block it.
Chat & Friends
Messaging, contacts, and chat in Inselnova. Send letters, manage your contacts list, and communicate with allies.
Records
Master Quill: Margin note
Good governors do not memorize every table. They know which question they are asking, then turn to the right ledger before the order is sent.