Buildings
Every settlement rises from bare ground and ambition. The structures a Governor raises determine what the island can produce, who it can shelter, and how fiercely it can defend itself. This chapter catalogues every structure known to the archipelago, from the humblest mine to the tallest watch-tower.
The Workyard
Only one structure may be raised or improved at a time. The workyard handles a single project. Governors who plan their build order carefully will outpace those who do not. The
Main House is the great standing accelerator: each level shaves another 5% off the remaining build time, compounding as it rises. By Level 12 a project runs in roughly half its base duration. The build times listed under each structure are those base durations, before the Main House takes its cut. The Main House never hastens its own works: its times stand as listed.
For a one-off push, goods can speed up a project too. When starting a build, spend repair timber from the stores to cut the construction time. Each crate shaves a slice off, though no amount will buy away the whole job. The same trick hastens troop training, ship-building, and research, each with its own fitting goods.
The Settlement
The backbone of any domain. The
Main House stands at the centre of every settlement. It unlocks new structures and speeds construction across the board. Around it rise the civic works that keep a population housed, fed, and productive:
Housing provides roofs for workers and soldiers, the
Farm sustains food supply, the
Church slowly gathers Lumen, the
Storehouse guards the treasury from raiders, and the
Marketplace opens the door to trade with neighbouring Governors. A
Workshop turns the settlement toward durable goods, storing what you craft and loot and working the benches that make it. And when the day's work is done, the
Tavern opens its games of nerve: every level of the tavern earns a table credit, and each table costs one to open for good. The games pay nothing and cost nothing to play. They are for pride, best scores, and passing the tide. The same room holds the Harbour Watch's wall of leads; see The Tavern.
infrastructure
The governor's seat, where every work order is signed. A grander hall keeps the crews moving and opens the way to greater works.
What does each Main House level cost?20 levels, 30 with a steward
| Lv | Base time | Coin vault | |||
|---|---|---|---|---|---|
| 1 | 100 | 80 | 40 | 2m | 862 |
| 2 | 150 | 120 | 60 | 3m | 991 |
| 3 | 225 | 180 | 90 | 4m 30s | 1,140 |
| 4 | 337 | 270 | 135 | 6m 45s | 1,311 |
| 5 | 506 | 405 | 202 | 10m 7s | 1,508 |
| 6 | 759 | 607 | 303 | 15m 11s | 1,734 |
| 7 | 1,139 | 911 | 455 | 22m 46s | 1,995 |
| 8 | 1,708 | 1,366 | 683 | 34m 10s | 2,294 |
| 9 | 2,562 | 2,050 | 1,025 | 51m 15s | 2,638 |
| 10 | 3,844 | 3,075 | 1,537 | 1h 16m | 3,034 |
| 11 | 5,766 | 4,613 | 2,306 | 1h 55m | 3,489 |
| 12 | 8,649 | 6,919 | 3,459 | 2h 52m | 4,012 |
| 13 | 12,974 | 10,379 | 5,189 | 4h 19m | 4,614 |
| 14 | 19,461 | 15,569 | 7,784 | 6h 29m | 5,306 |
| 15 | 29,192 | 23,354 | 11,677 | 9h 43m | 6,102 |
| 16 | 43,789 | 35,031 | 17,515 | 14h 35m | 7,018 |
| 17 | 65,684 | 52,547 | 26,273 | 21h 53m | 8,070 |
| 18 | 98,526 | 78,820 | 39,410 | 32h 50m | 9,281 |
| 19 | 147,789 | 118,231 | 59,115 | 49h 15m | 10,673 |
| 20 | 221,683 | 177,347 | 88,673 | 73h 53m | 12,274 |
| With a steward: levels 21 to 30 open only on an island whose steward raises this building. | |||||
| 21 | 26,601 | 21,281 | 10,640 | 82h 45m | 14,116 |
| 22 | 29,262 | 23,409 | 11,704 | 92h 41m | 16,233 |
| 23 | 32,188 | 25,750 | 12,875 | 103h 48m | 18,668 |
| 24 | 35,407 | 28,325 | 14,162 | 116h 16m | 21,468 |
| 25 | 38,947 | 31,158 | 15,579 | 130h 13m | 24,689 |
| 26 | 42,842 | 34,274 | 17,137 | 145h 51m | 28,392 |
| 27 | 47,126 | 37,701 | 18,850 | 163h 21m | 32,651 |
| 28 | 51,839 | 41,471 | 20,735 | 182h 57m | 37,549 |
| 29 | 57,023 | 45,619 | 22,809 | 204h 54m | 43,181 |
| 30 | 62,726 | 50,180 | 25,090 | 229h 30m | 49,658 |
infrastructure
Deep cellars and barred doors for the settlement's stores. Every new vault fits more under lock — and less walks off when raiders land.
What does each Storehouse level cost?20 levels, 30 with a steward
| Lv | Base time | Capacity | |||
|---|---|---|---|---|---|
| 1 | 80 | 120 | 60 | 1m 30s | 51,000 |
| 2 | 120 | 180 | 90 | 2m 15s | 101,000 |
| 3 | 180 | 270 | 135 | 3m 22s | 151,000 |
| 4 | 270 | 405 | 202 | 5m 3s | 201,000 |
| 5 | 405 | 607 | 303 | 7m 35s | 251,000 |
| 6 | 607 | 911 | 455 | 11m 23s | 301,000 |
| 7 | 911 | 1,366 | 683 | 17m 5s | 351,000 |
| 8 | 1,366 | 2,050 | 1,025 | 25m 37s | 401,000 |
| 9 | 2,050 | 3,075 | 1,537 | 38m 26s | 451,000 |
| 10 | 3,075 | 4,613 | 2,306 | 57m 39s | 501,000 |
| 11 | 4,613 | 6,919 | 3,459 | 1h 26m | 551,000 |
| 12 | 6,919 | 10,379 | 5,189 | 2h 9m | 601,000 |
| 13 | 10,379 | 15,569 | 7,784 | 3h 14m | 651,000 |
| 14 | 15,569 | 23,354 | 11,677 | 4h 51m | 701,000 |
| 15 | 23,354 | 35,031 | 17,515 | 7h 17m | 751,000 |
| 16 | 35,031 | 52,547 | 26,273 | 10h 56m | 801,000 |
| 17 | 52,547 | 78,820 | 39,410 | 16h 25m | 851,000 |
| 18 | 78,820 | 118,231 | 59,115 | 24h 37m | 901,000 |
| 19 | 118,231 | 177,347 | 88,673 | 36h 56m | 951,000 |
| 20 | 177,347 | 266,020 | 133,010 | 55h 25m | 1,001,000 |
| With a steward: levels 21 to 30 open only on an island whose steward raises this building. | |||||
| 21 | 21,281 | 31,922 | 15,961 | 62h 4m | 1,051,000 |
| 22 | 23,409 | 35,114 | 17,557 | 69h 31m | 1,101,000 |
| 23 | 25,750 | 38,626 | 19,313 | 77h 51m | 1,151,000 |
| 24 | 28,325 | 42,488 | 21,244 | 87h 12m | 1,201,000 |
| 25 | 31,158 | 46,737 | 23,368 | 97h 40m | 1,251,000 |
| 26 | 34,274 | 51,411 | 25,705 | 109h 23m | 1,301,000 |
| 27 | 37,701 | 56,552 | 28,276 | 122h 31m | 1,351,000 |
| 28 | 41,471 | 62,207 | 31,103 | 137h 13m | 1,401,000 |
| 29 | 45,619 | 68,428 | 34,214 | 153h 41m | 1,451,000 |
| 30 | 50,180 | 75,271 | 37,635 | 172h 7m | 1,501,000 |
infrastructure
Rows of cottages climbing back from the waterfront. Each new row makes room for more hands and more spears.
Requires:
main house Level 2
What does each Housing level cost?20 levels, 30 with a steward
| Lv | Base time | Population | |||
|---|---|---|---|---|---|
| 1 | 60 | 80 | 100 | 1m 30s | 125 |
| 2 | 90 | 120 | 150 | 2m 15s | 173 |
| 3 | 135 | 180 | 225 | 3m 22s | 220 |
| 4 | 202 | 270 | 337 | 5m 3s | 266 |
| 5 | 303 | 405 | 506 | 7m 35s | 310 |
| 6 | 455 | 607 | 759 | 11m 23s | 353 |
| 7 | 683 | 911 | 1,139 | 17m 5s | 395 |
| 8 | 1,025 | 1,366 | 1,708 | 25m 37s | 435 |
| 9 | 1,537 | 2,050 | 2,562 | 38m 26s | 474 |
| 10 | 2,306 | 3,075 | 3,844 | 57m 39s | 512 |
| 11 | 3,459 | 4,613 | 5,766 | 1h 26m | 549 |
| 12 | 5,189 | 6,919 | 8,649 | 2h 9m | 585 |
| 13 | 7,784 | 10,379 | 12,974 | 3h 14m | 619 |
| 14 | 11,677 | 15,569 | 19,461 | 4h 51m | 653 |
| 15 | 17,515 | 23,354 | 29,192 | 7h 17m | 686 |
| 16 | 26,273 | 35,031 | 43,789 | 10h 56m | 717 |
| 17 | 39,410 | 52,547 | 65,684 | 16h 25m | 748 |
| 18 | 59,115 | 78,820 | 98,526 | 24h 37m | 778 |
| 19 | 88,673 | 118,231 | 147,789 | 36h 56m | 807 |
| 20 | 133,010 | 177,347 | 221,683 | 55h 25m | 835 |
| With a steward: levels 21 to 30 open only on an island whose steward raises this building. | |||||
| 21 | 15,961 | 21,281 | 26,601 | 62h 4m | 1,252 |
| 22 | 17,557 | 23,409 | 29,262 | 69h 31m | 1,878 |
| 23 | 19,313 | 25,750 | 32,188 | 77h 51m | 2,818 |
| 24 | 21,244 | 28,325 | 35,407 | 87h 12m | 4,227 |
| 25 | 23,368 | 31,158 | 38,947 | 97h 40m | 6,340 |
| 26 | 25,705 | 34,274 | 42,842 | 109h 23m | 9,511 |
| 27 | 28,276 | 37,701 | 47,126 | 122h 31m | 14,266 |
| 28 | 31,103 | 41,471 | 51,839 | 137h 13m | 21,400 |
| 29 | 34,214 | 45,619 | 57,023 | 153h 41m | 32,100 |
| 30 | 37,635 | 50,180 | 62,726 | 172h 7m | 48,150 |
infrastructure
Terraced fields and pens that keep the table set. Sow wider and the larder outlasts lean seasons and hungry mouths.
Requires:
main house Level 2
What does each Farm level cost?20 levels, 30 with a steward
| Lv | Base time | Food per hour | |||
|---|---|---|---|---|---|
| 1 | 70 | 60 | 110 | 1m 40s | 16 |
| 2 | 105 | 90 | 165 | 2m 30s | 32 |
| 3 | 157 | 135 | 247 | 3m 45s | 48 |
| 4 | 236 | 202 | 371 | 5m 37s | 64 |
| 5 | 354 | 303 | 556 | 8m 26s | 80 |
| 6 | 531 | 455 | 835 | 12m 39s | 96 |
| 7 | 797 | 683 | 1,252 | 18m 59s | 112 |
| 8 | 1,196 | 1,025 | 1,879 | 28m 28s | 128 |
| 9 | 1,794 | 1,537 | 2,819 | 42m 42s | 144 |
| 10 | 2,691 | 2,306 | 4,228 | 1h 4m | 160 |
| 11 | 4,036 | 3,459 | 6,343 | 1h 36m | 176 |
| 12 | 6,054 | 5,189 | 9,514 | 2h 24m | 192 |
| 13 | 9,082 | 7,784 | 14,272 | 3h 36m | 208 |
| 14 | 13,623 | 11,677 | 21,408 | 5h 24m | 224 |
| 15 | 20,435 | 17,515 | 32,112 | 8h 6m | 240 |
| 16 | 30,652 | 26,273 | 48,168 | 12h 9m | 256 |
| 17 | 45,978 | 39,410 | 72,252 | 18h 14m | 272 |
| 18 | 68,968 | 59,115 | 108,378 | 27h 22m | 288 |
| 19 | 103,452 | 88,673 | 162,568 | 41h 3m | 304 |
| 20 | 155,178 | 133,010 | 243,852 | 61h 34m | 320 |
| With a steward: levels 21 to 30 open only on an island whose steward raises this building. | |||||
| 21 | 18,621 | 15,961 | 29,262 | 68h 58m | 336 |
| 22 | 20,483 | 17,557 | 32,188 | 77h 14m | 352 |
| 23 | 22,531 | 19,313 | 35,407 | 86h 30m | 368 |
| 24 | 24,785 | 21,244 | 38,948 | 96h 53m | 384 |
| 25 | 27,263 | 23,368 | 42,842 | 108h 31m | 400 |
| 26 | 29,989 | 25,705 | 47,127 | 121h 32m | 416 |
| 27 | 32,988 | 28,276 | 51,839 | 136h 7m | 432 |
| 28 | 36,287 | 31,103 | 57,023 | 152h 27m | 448 |
| 29 | 39,916 | 34,214 | 62,726 | 170h 45m | 464 |
| 30 | 43,908 | 37,635 | 68,998 | 191h 15m | 480 |
infrastructure
Stalls and weighing scales where island trade changes hands. A busier square means the factors take a thinner cut of every deal.
Requires:
main house Level 2
What does each Marketplace level cost?20 levels, 30 with a steward
| Lv | Base time | |||
|---|---|---|---|---|
| 1 | 150 | 120 | 100 | 2m 30s |
| 2 | 225 | 180 | 150 | 3m 45s |
| 3 | 337 | 270 | 225 | 5m 37s |
| 4 | 506 | 405 | 337 | 8m 26s |
| 5 | 759 | 607 | 506 | 12m 39s |
| 6 | 1,139 | 911 | 759 | 18m 59s |
| 7 | 1,708 | 1,366 | 1,139 | 28m 28s |
| 8 | 2,562 | 2,050 | 1,708 | 42m 42s |
| 9 | 3,844 | 3,075 | 2,562 | 1h 4m |
| 10 | 5,766 | 4,613 | 3,844 | 1h 36m |
| 11 | 8,649 | 6,919 | 5,766 | 2h 24m |
| 12 | 12,974 | 10,379 | 8,649 | 3h 36m |
| 13 | 19,461 | 15,569 | 12,974 | 5h 24m |
| 14 | 29,192 | 23,354 | 19,461 | 8h 6m |
| 15 | 43,789 | 35,031 | 29,192 | 12h 9m |
| 16 | 65,684 | 52,547 | 43,789 | 18h 14m |
| 17 | 98,526 | 78,820 | 65,684 | 27h 22m |
| 18 | 147,789 | 118,231 | 98,526 | 41h 3m |
| 19 | 221,683 | 177,347 | 147,789 | 61h 34m |
| 20 | 332,525 | 266,020 | 221,683 | 92h 22m |
| With a steward: levels 21 to 30 open only on an island whose steward raises this building. | ||||
| 21 | 39,903 | 31,922 | 26,601 | 103h 27m |
| 22 | 43,893 | 35,114 | 29,262 | 115h 51m |
| 23 | 48,282 | 38,626 | 32,188 | 129h 46m |
| 24 | 53,110 | 42,488 | 35,407 | 145h 20m |
| 25 | 58,421 | 46,737 | 38,947 | 162h 47m |
| 26 | 64,264 | 51,411 | 42,842 | 182h 19m |
| 27 | 70,690 | 56,552 | 47,126 | 204h 11m |
| 28 | 77,759 | 62,207 | 51,839 | 228h 41m |
| 29 | 85,535 | 68,428 | 57,023 | 256h 8m |
| 30 | 94,089 | 75,271 | 62,726 | 286h 52m |
infrastructure
Ale, dice and a table sticky with old wagers. The barkeep hosts games of nerve for governors with coins to spare, and a higher roof draws bolder tables.
Requires:
main house Level 3
What does each Tavern level cost?10 levels
| Lv | Base time | |||
|---|---|---|---|---|
| 1 | 120 | 140 | 160 | 3m |
| 2 | 180 | 210 | 240 | 4m 30s |
| 3 | 270 | 315 | 360 | 6m 45s |
| 4 | 405 | 472 | 540 | 10m 7s |
| 5 | 607 | 708 | 810 | 15m 11s |
| 6 | 911 | 1,063 | 1,215 | 22m 46s |
| 7 | 1,366 | 1,594 | 1,822 | 34m 10s |
| 8 | 2,050 | 2,392 | 2,733 | 51m 15s |
| 9 | 3,075 | 3,588 | 4,100 | 1h 16m |
| 10 | 4,613 | 5,382 | 6,150 | 1h 55m |
infrastructure
A craftsman's hall of benches, racks and patient hands. More benches, fuller shelves — and raid boats bring salvaged cargo home.
Requires:
main house Level 4
What does each Workshop level cost?20 levels, 30 with a steward
| Lv | Base time | |||
|---|---|---|---|---|
| 1 | 220 | 180 | 160 | 3m 30s |
| 2 | 330 | 270 | 240 | 5m 15s |
| 3 | 495 | 405 | 360 | 7m 52s |
| 4 | 742 | 607 | 540 | 11m 48s |
| 5 | 1,113 | 911 | 810 | 17m 43s |
| 6 | 1,670 | 1,366 | 1,215 | 26m 34s |
| 7 | 2,505 | 2,050 | 1,822 | 39m 52s |
| 8 | 3,758 | 3,075 | 2,733 | 59m 48s |
| 9 | 5,638 | 4,613 | 4,100 | 1h 29m |
| 10 | 8,457 | 6,919 | 6,150 | 2h 14m |
| 11 | 12,686 | 10,379 | 9,226 | 3h 21m |
| 12 | 19,029 | 15,569 | 13,839 | 5h 2m |
| 13 | 28,544 | 23,354 | 20,759 | 7h 34m |
| 14 | 42,816 | 35,031 | 31,139 | 11h 21m |
| 15 | 64,224 | 52,547 | 46,708 | 17h 1m |
| 16 | 96,336 | 78,820 | 70,063 | 25h 32m |
| 17 | 144,504 | 118,231 | 105,094 | 38h 18m |
| 18 | 216,757 | 177,347 | 157,641 | 57h 28m |
| 19 | 325,136 | 266,020 | 236,462 | 86h 12m |
| 20 | 487,704 | 399,030 | 354,694 | 129h 18m |
| With a steward: levels 21 to 30 open only on an island whose steward raises this building. | ||||
| 21 | 58,524 | 47,883 | 42,563 | 144h 49m |
| 22 | 64,376 | 52,671 | 46,819 | 162h 12m |
| 23 | 70,814 | 57,939 | 51,501 | 181h 40m |
| 24 | 77,896 | 63,733 | 56,651 | 203h 28m |
| 25 | 85,685 | 70,106 | 62,316 | 227h 53m |
| 26 | 94,254 | 77,117 | 68,548 | 255h 14m |
| 27 | 103,679 | 84,828 | 75,403 | 285h 52m |
| 28 | 114,047 | 93,311 | 82,943 | 320h 10m |
| 29 | 125,452 | 102,642 | 91,238 | 358h 36m |
| 30 | 137,997 | 112,907 | 100,361 | 401h 38m |
resource
Gathers Lumen — the sacred light that fuels the shrine's blessings — and guards it within its reliquary. Raise the church to draw Lumen faster and hold more before the surplus spills away.
Requires:
main house Level 4
What does each Church level cost?20 levels
| Lv | Base time | Per Hour | |||
|---|---|---|---|---|---|
| 1 | 180 | 130 | 140 | 2m 50s | 0.2 |
| 2 | 261 | 188 | 203 | 4m 6s | 0.41 |
| 3 | 378 | 273 | 294 | 5m 57s | 0.64 |
| 4 | 548 | 396 | 426 | 8m 38s | 0.87 |
| 5 | 795 | 574 | 618 | 12m 31s | 1.12 |
| 6 | 1,153 | 833 | 897 | 18m 9s | 1.38 |
| 7 | 1,672 | 1,208 | 1,301 | 26m 19s | 1.65 |
| 8 | 2,425 | 1,751 | 1,886 | 38m 10s | 1.94 |
| 9 | 3,517 | 2,540 | 2,735 | 55m 21s | 2.23 |
| 10 | 5,100 | 3,683 | 3,966 | 1h 20m | 2.54 |
| 11 | 7,395 | 5,341 | 5,751 | 1h 56m | 2.86 |
| 12 | 10,723 | 7,744 | 8,340 | 2h 48m | 3.19 |
| 13 | 15,548 | 11,229 | 12,093 | 4h 4m | 3.54 |
| 14 | 22,545 | 16,282 | 17,535 | 5h 54m | 3.89 |
| 15 | 32,690 | 23,609 | 25,426 | 8h 34m | 4.26 |
| 16 | 47,401 | 34,234 | 36,867 | 12h 26m | 4.64 |
| 17 | 68,732 | 49,639 | 53,458 | 18h 1m | 5.03 |
| 18 | 99,661 | 71,977 | 77,514 | 26h 8m | 5.44 |
| 19 | 144,509 | 104,368 | 112,396 | 37h 54m | 5.85 |
| 20 | 209,538 | 151,333 | 162,974 | 54h 58m | 6.28 |
The Mines
Gold, stone, and lumber are the three pillars of the material economy. Each has its own extraction site: the
Gold Mine, the
Stone Quarry, and the
Lumber Mill. The land provides a modest trickle even without a mine, but a well-developed extraction operation dwarfs the passive yield many times over. Most experienced Governors raise all three early and keep them climbing. A high-level mine is the foundation of everything that follows.
resource
Shafts and sluices sunk into the island's gold seam. Dig deeper and the carts come up heavier each day.
What does each Gold Mine level cost?20 levels, 30 with a steward
| Lv | Base time | Per Hour | |||
|---|---|---|---|---|---|
| 1 | 50 | 40 | 30 | 1m | 8 |
| 2 | 75 | 60 | 45 | 1m 30s | 16.48 |
| 3 | 112 | 90 | 67 | 2m 15s | 25.44 |
| 4 | 168 | 135 | 101 | 3m 22s | 34.88 |
| 5 | 253 | 202 | 151 | 5m 3s | 44.8 |
| 6 | 379 | 303 | 227 | 7m 35s | 55.2 |
| 7 | 569 | 455 | 341 | 11m 23s | 66.08 |
| 8 | 854 | 683 | 512 | 17m 5s | 77.44 |
| 9 | 1,281 | 1,025 | 768 | 25m 37s | 89.28 |
| 10 | 1,922 | 1,537 | 1,153 | 38m 26s | 101.6 |
| 11 | 2,883 | 2,306 | 1,729 | 57m 39s | 114.4 |
| 12 | 4,324 | 3,459 | 2,594 | 1h 26m | 127.68 |
| 13 | 6,487 | 5,189 | 3,892 | 2h 9m | 141.44 |
| 14 | 9,730 | 7,784 | 5,838 | 3h 14m | 155.68 |
| 15 | 14,596 | 11,677 | 8,757 | 4h 51m | 170.4 |
| 16 | 21,894 | 17,515 | 13,136 | 7h 17m | 185.6 |
| 17 | 32,842 | 26,273 | 19,705 | 10h 56m | 201.28 |
| 18 | 49,263 | 39,410 | 29,557 | 16h 25m | 217.44 |
| 19 | 73,894 | 59,115 | 44,336 | 24h 37m | 234.08 |
| 20 | 110,841 | 88,673 | 66,505 | 36h 56m | 251.2 |
| With a steward: levels 21 to 30 open only on an island whose steward raises this building. | |||||
| 21 | 13,300 | 10,640 | 7,980 | 41h 22m | 268.8 |
| 22 | 14,631 | 11,704 | 8,778 | 46h 20m | 286.88 |
| 23 | 16,094 | 12,875 | 9,656 | 51h 54m | 305.44 |
| 24 | 17,703 | 14,162 | 10,622 | 58h 8m | 324.48 |
| 25 | 19,473 | 15,579 | 11,684 | 65h 6m | 344 |
| 26 | 21,421 | 17,137 | 12,852 | 72h 55m | 364 |
| 27 | 23,563 | 18,850 | 14,138 | 81h 40m | 384.48 |
| 28 | 25,919 | 20,735 | 15,551 | 91h 28m | 405.44 |
| 29 | 28,511 | 22,809 | 17,107 | 102h 27m | 426.88 |
| 30 | 31,362 | 25,090 | 18,817 | 114h 45m | 448.8 |
resource
Terraced cliffs where the island gives up its stone. Cut higher terraces and the block-carts roll down fuller.
What does each Stone Quarry level cost?20 levels, 30 with a steward
| Lv | Base time | Per Hour | |||
|---|---|---|---|---|---|
| 1 | 40 | 30 | 40 | 1m | 7 |
| 2 | 60 | 45 | 60 | 1m 30s | 14.42 |
| 3 | 90 | 67 | 90 | 2m 15s | 22.26 |
| 4 | 135 | 101 | 135 | 3m 22s | 30.52 |
| 5 | 202 | 151 | 202 | 5m 3s | 39.2 |
| 6 | 303 | 227 | 303 | 7m 35s | 48.3 |
| 7 | 455 | 341 | 455 | 11m 23s | 57.82 |
| 8 | 683 | 512 | 683 | 17m 5s | 67.76 |
| 9 | 1,025 | 768 | 1,025 | 25m 37s | 78.12 |
| 10 | 1,537 | 1,153 | 1,537 | 38m 26s | 88.9 |
| 11 | 2,306 | 1,729 | 2,306 | 57m 39s | 100.1 |
| 12 | 3,459 | 2,594 | 3,459 | 1h 26m | 111.72 |
| 13 | 5,189 | 3,892 | 5,189 | 2h 9m | 123.76 |
| 14 | 7,784 | 5,838 | 7,784 | 3h 14m | 136.22 |
| 15 | 11,677 | 8,757 | 11,677 | 4h 51m | 149.1 |
| 16 | 17,515 | 13,136 | 17,515 | 7h 17m | 162.4 |
| 17 | 26,273 | 19,705 | 26,273 | 10h 56m | 176.12 |
| 18 | 39,410 | 29,557 | 39,410 | 16h 25m | 190.26 |
| 19 | 59,115 | 44,336 | 59,115 | 24h 37m | 204.82 |
| 20 | 88,673 | 66,505 | 88,673 | 36h 56m | 219.8 |
| With a steward: levels 21 to 30 open only on an island whose steward raises this building. | |||||
| 21 | 10,640 | 7,980 | 10,640 | 41h 22m | 235.2 |
| 22 | 11,704 | 8,778 | 11,704 | 46h 20m | 251.02 |
| 23 | 12,875 | 9,656 | 12,875 | 51h 54m | 267.26 |
| 24 | 14,162 | 10,622 | 14,162 | 58h 8m | 283.92 |
| 25 | 15,579 | 11,684 | 15,579 | 65h 6m | 301 |
| 26 | 17,137 | 12,852 | 17,137 | 72h 55m | 318.5 |
| 27 | 18,850 | 14,138 | 18,850 | 81h 40m | 336.42 |
| 28 | 20,735 | 15,551 | 20,735 | 91h 28m | 354.76 |
| 29 | 22,809 | 17,107 | 22,809 | 102h 27m | 373.52 |
| 30 | 25,090 | 18,817 | 25,090 | 114h 45m | 392.7 |
resource
Saw pits and drying racks at the treeline. More blades at work, and the timber stacks climb quicker.
What does each Lumber Mill level cost?20 levels, 30 with a steward
| Lv | Base time | Per Hour | |||
|---|---|---|---|---|---|
| 1 | 40 | 40 | 30 | 1m | 6 |
| 2 | 60 | 60 | 45 | 1m 30s | 12.36 |
| 3 | 90 | 90 | 67 | 2m 15s | 19.08 |
| 4 | 135 | 135 | 101 | 3m 22s | 26.16 |
| 5 | 202 | 202 | 151 | 5m 3s | 33.6 |
| 6 | 303 | 303 | 227 | 7m 35s | 41.4 |
| 7 | 455 | 455 | 341 | 11m 23s | 49.56 |
| 8 | 683 | 683 | 512 | 17m 5s | 58.08 |
| 9 | 1,025 | 1,025 | 768 | 25m 37s | 66.96 |
| 10 | 1,537 | 1,537 | 1,153 | 38m 26s | 76.2 |
| 11 | 2,306 | 2,306 | 1,729 | 57m 39s | 85.8 |
| 12 | 3,459 | 3,459 | 2,594 | 1h 26m | 95.76 |
| 13 | 5,189 | 5,189 | 3,892 | 2h 9m | 106.08 |
| 14 | 7,784 | 7,784 | 5,838 | 3h 14m | 116.76 |
| 15 | 11,677 | 11,677 | 8,757 | 4h 51m | 127.8 |
| 16 | 17,515 | 17,515 | 13,136 | 7h 17m | 139.2 |
| 17 | 26,273 | 26,273 | 19,705 | 10h 56m | 150.96 |
| 18 | 39,410 | 39,410 | 29,557 | 16h 25m | 163.08 |
| 19 | 59,115 | 59,115 | 44,336 | 24h 37m | 175.56 |
| 20 | 88,673 | 88,673 | 66,505 | 36h 56m | 188.4 |
| With a steward: levels 21 to 30 open only on an island whose steward raises this building. | |||||
| 21 | 10,640 | 10,640 | 7,980 | 41h 22m | 201.6 |
| 22 | 11,704 | 11,704 | 8,778 | 46h 20m | 215.16 |
| 23 | 12,875 | 12,875 | 9,656 | 51h 54m | 229.08 |
| 24 | 14,162 | 14,162 | 10,622 | 58h 8m | 243.36 |
| 25 | 15,579 | 15,579 | 11,684 | 65h 6m | 258 |
| 26 | 17,137 | 17,137 | 12,852 | 72h 55m | 273 |
| 27 | 18,850 | 18,850 | 14,138 | 81h 40m | 288.36 |
| 28 | 20,735 | 20,735 | 15,551 | 91h 28m | 304.08 |
| 29 | 22,809 | 22,809 | 17,107 | 102h 27m | 320.16 |
| 30 | 25,090 | 25,090 | 18,817 | 114h 45m | 336.6 |
Arms & Fleet
When diplomacy fails and walls are not enough, a Governor must muster forces. The
Barracks trains land units, stone throwers, spearfighters, archers, and siege catapults, while the
Harbour launches warships, merchant vessels, and colonisation fleets. Both require a developed Main House before they can be established: the Barracks opens at Level 2, the Harbour at Level 5. Higher levels of each reduce training times and unlock access to stronger forces. The Barracks also gates how many catapults an island can stockpile (see Combat), and the Harbour gates the size of your fleet: each level adds ship berths, and bigger hulls take more of them (see Harbour berths).
military
Drill yards and bunkrooms for the island's levy. Widen the yards and sterner companies muster to your banner.
Requires:
main house Level 2
What does each Barracks level cost?20 levels, 30 with a steward
| Lv | Base time | |||
|---|---|---|---|---|
| 1 | 150 | 100 | 80 | 2m 30s |
| 2 | 225 | 150 | 120 | 3m 45s |
| 3 | 337 | 225 | 180 | 5m 37s |
| 4 | 506 | 337 | 270 | 8m 26s |
| 5 | 759 | 506 | 405 | 12m 39s |
| 6 | 1,139 | 759 | 607 | 18m 59s |
| 7 | 1,708 | 1,139 | 911 | 28m 28s |
| 8 | 2,562 | 1,708 | 1,366 | 42m 42s |
| 9 | 3,844 | 2,562 | 2,050 | 1h 4m |
| 10 | 5,766 | 3,844 | 3,075 | 1h 36m |
| 11 | 8,649 | 5,766 | 4,613 | 2h 24m |
| 12 | 12,974 | 8,649 | 6,919 | 3h 36m |
| 13 | 19,461 | 12,974 | 10,379 | 5h 24m |
| 14 | 29,192 | 19,461 | 15,569 | 8h 6m |
| 15 | 43,789 | 29,192 | 23,354 | 12h 9m |
| 16 | 65,684 | 43,789 | 35,031 | 18h 14m |
| 17 | 98,526 | 65,684 | 52,547 | 27h 22m |
| 18 | 147,789 | 98,526 | 78,820 | 41h 3m |
| 19 | 221,683 | 147,789 | 118,231 | 61h 34m |
| 20 | 332,525 | 221,683 | 177,347 | 92h 22m |
| With a steward: levels 21 to 30 open only on an island whose steward raises this building. | ||||
| 21 | 39,903 | 26,601 | 21,281 | 103h 27m |
| 22 | 43,893 | 29,262 | 23,409 | 115h 51m |
| 23 | 48,282 | 32,188 | 25,750 | 129h 46m |
| 24 | 53,110 | 35,407 | 28,325 | 145h 20m |
| 25 | 58,421 | 38,947 | 31,158 | 162h 47m |
| 26 | 64,264 | 42,842 | 34,274 | 182h 19m |
| 27 | 70,690 | 47,126 | 37,701 | 204h 11m |
| 28 | 77,759 | 51,839 | 41,471 | 228h 41m |
| 29 | 85,535 | 57,023 | 45,619 | 256h 8m |
| 30 | 94,089 | 62,726 | 50,180 | 286h 52m |
military
Cranes, pitch-pots and timber yards where your fleet takes shape. Lengthen the slipways and greater hulls leave the yards.
Requires:
main house Level 5
What does each Harbour level cost?20 levels, 30 with a steward
| Lv | Base time | |||
|---|---|---|---|---|
| 1 | 250 | 200 | 200 | 4m |
| 2 | 375 | 300 | 300 | 6m |
| 3 | 562 | 450 | 450 | 9m |
| 4 | 843 | 675 | 675 | 13m 30s |
| 5 | 1,265 | 1,012 | 1,012 | 20m 15s |
| 6 | 1,898 | 1,518 | 1,518 | 30m 22s |
| 7 | 2,847 | 2,278 | 2,278 | 45m 33s |
| 8 | 4,271 | 3,417 | 3,417 | 1h 8m |
| 9 | 6,407 | 5,125 | 5,125 | 1h 42m |
| 10 | 9,610 | 7,688 | 7,688 | 2h 33m |
| 11 | 14,416 | 11,533 | 11,533 | 3h 50m |
| 12 | 21,624 | 17,299 | 17,299 | 5h 45m |
| 13 | 32,436 | 25,949 | 25,949 | 8h 38m |
| 14 | 48,654 | 38,923 | 38,923 | 12h 58m |
| 15 | 72,982 | 58,385 | 58,385 | 19h 27m |
| 16 | 109,473 | 87,578 | 87,578 | 29h 11m |
| 17 | 164,210 | 131,368 | 131,368 | 43h 47m |
| 18 | 246,315 | 197,052 | 197,052 | 65h 41m |
| 19 | 369,472 | 295,578 | 295,578 | 98h 31m |
| 20 | 554,209 | 443,367 | 443,367 | 147h 47m |
| With a steward: levels 21 to 30 open only on an island whose steward raises this building. | ||||
| 21 | 66,505 | 53,204 | 53,204 | 165h 31m |
| 22 | 73,155 | 58,524 | 58,524 | 185h 23m |
| 23 | 80,471 | 64,376 | 64,376 | 207h 37m |
| 24 | 88,518 | 70,814 | 70,814 | 232h 32m |
| 25 | 97,370 | 77,896 | 77,896 | 260h 27m |
| 26 | 107,107 | 85,685 | 85,685 | 291h 42m |
| 27 | 117,817 | 94,254 | 94,254 | 326h 42m |
| 28 | 129,599 | 103,679 | 103,679 | 365h 55m |
| 29 | 142,559 | 114,047 | 114,047 | 409h 49m |
| 30 | 156,815 | 125,452 | 125,452 | 459h |
Fortifications
Walls, watchers, and war hounds are the three layers of island defence. The
Stone Wall multiplies the defensive strength of every defender on the island, including standing settlement defenses. The
Watch-Tower spots approaching fleets at a distance, giving the Governor precious time to prepare or call for aid. The
Kennels house scent-ward patrols that make the island harder to spy upon. Together, they turn a settlement from an easy target into a fortress worth avoiding.
defense
Raised runs and handlers for the island's war hounds. Build out the pens and the packs grow larger, with keener noses on the watch.
Requires:
main house Level 3
What does each Kennels level cost?10 levels
| Lv | Base time | |||
|---|---|---|---|---|
| 1 | 90 | 70 | 80 | 1m 50s |
| 2 | 135 | 105 | 120 | 2m 45s |
| 3 | 202 | 157 | 180 | 4m 7s |
| 4 | 303 | 236 | 270 | 6m 11s |
| 5 | 455 | 354 | 405 | 9m 16s |
| 6 | 683 | 531 | 607 | 13m 55s |
| 7 | 1,025 | 797 | 911 | 20m 52s |
| 8 | 1,537 | 1,196 | 1,366 | 31m 19s |
| 9 | 2,306 | 1,794 | 2,050 | 46m 59s |
| 10 | 3,459 | 2,691 | 3,075 | 1h 10m |
defense
A ring of dressed stone between the settlement and the shore. Set it higher and every defender behind it stands harder to break.
Requires:
main house Level 2
What does each Stone Wall level cost?20 levels, 30 with a steward
| Lv | Base time | |||
|---|---|---|---|---|
| 1 | 100 | 200 | 60 | 2m |
| 2 | 150 | 300 | 90 | 3m |
| 3 | 225 | 450 | 135 | 4m 30s |
| 4 | 337 | 675 | 202 | 6m 45s |
| 5 | 506 | 1,012 | 303 | 10m 7s |
| 6 | 759 | 1,518 | 455 | 15m 11s |
| 7 | 1,139 | 2,278 | 683 | 22m 46s |
| 8 | 1,708 | 3,417 | 1,025 | 34m 10s |
| 9 | 2,562 | 5,125 | 1,537 | 51m 15s |
| 10 | 3,844 | 7,688 | 2,306 | 1h 16m |
| 11 | 5,766 | 11,533 | 3,459 | 1h 55m |
| 12 | 8,649 | 17,299 | 5,189 | 2h 52m |
| 13 | 12,974 | 25,949 | 7,784 | 4h 19m |
| 14 | 19,461 | 38,923 | 11,677 | 6h 29m |
| 15 | 29,192 | 58,385 | 17,515 | 9h 43m |
| 16 | 43,789 | 87,578 | 26,273 | 14h 35m |
| 17 | 65,684 | 131,368 | 39,410 | 21h 53m |
| 18 | 98,526 | 197,052 | 59,115 | 32h 50m |
| 19 | 147,789 | 295,578 | 88,673 | 49h 15m |
| 20 | 221,683 | 443,367 | 133,010 | 73h 53m |
| With a steward: levels 21 to 30 open only on an island whose steward raises this building. | ||||
| 21 | 26,601 | 53,204 | 15,961 | 82h 45m |
| 22 | 29,262 | 58,524 | 17,557 | 92h 41m |
| 23 | 32,188 | 64,376 | 19,313 | 103h 48m |
| 24 | 35,407 | 70,814 | 21,244 | 116h 16m |
| 25 | 38,947 | 77,896 | 23,368 | 130h 13m |
| 26 | 42,842 | 85,685 | 25,705 | 145h 51m |
| 27 | 47,126 | 94,254 | 28,276 | 163h 21m |
| 28 | 51,839 | 103,679 | 31,103 | 182h 57m |
| 29 | 57,023 | 114,047 | 34,214 | 204h 54m |
| 30 | 62,726 | 125,452 | 37,635 | 229h 30m |
defense
A high lookout with a bell that has ended many surprises. From a taller perch, hostile sails show sooner and in sharper detail.
Requires:
main house Level 3
What does each Watch-Tower level cost?20 levels, 30 with a steward
| Lv | Base time | |||
|---|---|---|---|---|
| 1 | 120 | 150 | 100 | 2m 30s |
| 2 | 180 | 225 | 150 | 3m 45s |
| 3 | 270 | 337 | 225 | 5m 37s |
| 4 | 405 | 506 | 337 | 8m 26s |
| 5 | 607 | 759 | 506 | 12m 39s |
| 6 | 911 | 1,139 | 759 | 18m 59s |
| 7 | 1,366 | 1,708 | 1,139 | 28m 28s |
| 8 | 2,050 | 2,562 | 1,708 | 42m 42s |
| 9 | 3,075 | 3,844 | 2,562 | 1h 4m |
| 10 | 4,613 | 5,766 | 3,844 | 1h 36m |
| 11 | 6,919 | 8,649 | 5,766 | 2h 24m |
| 12 | 10,379 | 12,974 | 8,649 | 3h 36m |
| 13 | 15,569 | 19,461 | 12,974 | 5h 24m |
| 14 | 23,354 | 29,192 | 19,461 | 8h 6m |
| 15 | 35,031 | 43,789 | 29,192 | 12h 9m |
| 16 | 52,547 | 65,684 | 43,789 | 18h 14m |
| 17 | 78,820 | 98,526 | 65,684 | 27h 22m |
| 18 | 118,231 | 147,789 | 98,526 | 41h 3m |
| 19 | 177,347 | 221,683 | 147,789 | 61h 34m |
| 20 | 266,020 | 332,525 | 221,683 | 92h 22m |
| With a steward: levels 21 to 30 open only on an island whose steward raises this building. | ||||
| 21 | 31,922 | 39,903 | 26,601 | 103h 27m |
| 22 | 35,114 | 43,893 | 29,262 | 115h 51m |
| 23 | 38,626 | 48,282 | 32,188 | 129h 46m |
| 24 | 42,488 | 53,110 | 35,407 | 145h 20m |
| 25 | 46,737 | 58,421 | 38,947 | 162h 47m |
| 26 | 51,411 | 64,264 | 42,842 | 182h 19m |
| 27 | 56,552 | 70,690 | 47,126 | 204h 11m |
| 28 | 62,207 | 77,759 | 51,839 | 228h 41m |
| 29 | 68,428 | 85,535 | 57,023 | 256h 8m |
| 30 | 75,271 | 94,089 | 62,726 | 286h 52m |
The Laboratory
Knowledge compounds. The
Laboratory is where scholars work the island's research tree: four branches of study, Warfare, Seafaring, the Shadow Arts, and Prosperity, whose advancements permanently strengthen the settlement that studies them. The tree is arranged in tiers, and each tier waits on the bench itself: a modest Laboratory opens the first studies of every branch, while the deepest tiers and the branch-crowning Great Works demand a Laboratory of the highest orders. Consult the Research chapter for the full tree.
A taller bench also works faster. Each Laboratory level trims research time by 1%, up to a saving of 15%, so levels raised beyond the tier gates still earn their stone.
Scholars also quicken the pace at which charts are read. The Laboratory level on a Governor's capital island shortens the scouting delaybetween regions on the world chart, useful when chasing treasure islands before a rival reaches them.
research
Scholars, smiths and sailmakers trading notes under one roof. Give them room and deeper studies open to your craftsmen.
Requires:
main house Level 3
What does each Laboratory level cost?20 levels
| Lv | Base time | Scouting delay | Research time saved | |||
|---|---|---|---|---|---|---|
| 1 | 200 | 150 | 100 | 3m | 2.9s | 1% |
| 2 | 300 | 225 | 150 | 4m 30s | 2.7s | 2% |
| 3 | 450 | 337 | 225 | 6m 45s | 2.6s | 3% |
| 4 | 675 | 506 | 337 | 10m 7s | 2.4s | 4% |
| 5 | 1,012 | 759 | 506 | 15m 11s | 2.3s | 5% |
| 6 | 1,518 | 1,139 | 759 | 22m 46s | 2.1s | 6% |
| 7 | 2,278 | 1,708 | 1,139 | 34m 10s | 2.0s | 7% |
| 8 | 3,417 | 2,562 | 1,708 | 51m 15s | 1.8s | 8% |
| 9 | 5,125 | 3,844 | 2,562 | 1h 16m | 1.7s | 9% |
| 10 | 7,688 | 5,766 | 3,844 | 1h 55m | 1.6s | 10% |
| 11 | 11,533 | 8,649 | 5,766 | 2h 52m | 1.4s | 11% |
| 12 | 17,299 | 12,974 | 8,649 | 4h 19m | 1.3s | 12% |
| 13 | 25,949 | 19,461 | 12,974 | 6h 29m | 1.1s | 13% |
| 14 | 38,923 | 29,192 | 19,461 | 9h 43m | 1.0s | 14% |
| 15 | 58,385 | 43,789 | 29,192 | 14h 35m | 0.8s | 15% |
| 16 | 87,578 | 65,684 | 43,789 | 21h 53m | 0.7s | 15% |
| 17 | 131,368 | 98,526 | 65,684 | 32h 50m | 0.5s | 15% |
| 18 | 197,052 | 147,789 | 98,526 | 49h 15m | 0.4s | 15% |
| 19 | 295,578 | 221,683 | 147,789 | 73h 53m | 0.2s | 15% |
| 20 | 443,367 | 332,525 | 221,683 | 110h 50m | 0.1s | 15% |
Common questions
Why raise the Main House early?
It unlocks key buildings and compounds build-time savings across every later project. It also governs the coin vault used by the Bazaar.
Which buildings should a young settlement protect first?
Keep the Storehouse, Housing, Farm, and raw-material sites close to the settlement's growth. Storage prevents waste and plunder; housing and food keep new workers useful.
Why does level 21 cost less than level 20?
Past level 20 the price starts again from a fraction of the level-20 price and climbs more gently, by 10% a level. The time is what grows: each level past 20 takes 12% longer than the one before. These levels open only on an island with a steward.
Why is the Church listed with settlement works?
The Church produces Lumen rather than raw material. It belongs beside civic life and the Shrine, not with the mines that feed construction.
Can I tear a building down?
The
Church can be torn down from its build view. Your masons salvage a quarter of the materials sunk into it back to your stores; the rest is lost to the work. Tearing down the Church also drains every drop of stored Lumen, and that is the point: a shore with no Lumen no longer glows brightly enough to draw the Black Tide's proactive raids. No other building can be torn down for now.


