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Buildings

Every settlement rises from bare ground and ambition. The structures a Governor raises determine what the island can produce, who it can shelter, and how fiercely it can defend itself. This chapter catalogues every structure known to the archipelago, from the humblest mine to the tallest watch-tower.

The Workyard

Only one structure may be raised or improved at a time. The workyard handles a single project. Governors who plan their build order carefully will outpace those who do not. The Main HouseMain House is the great standing accelerator: each level shaves another 5% off the remaining build time, compounding as it rises. By Level 12 a project runs in roughly half its base duration. The build times listed under each structure are those base durations, before the Main House takes its cut. The Main House never hastens its own works: its times stand as listed.

For a one-off push, goods can speed up a project too. When starting a build, spend repair timber from the stores to cut the construction time. Each crate shaves a slice off, though no amount will buy away the whole job. The same trick hastens troop training, ship-building, and research, each with its own fitting goods.

Master Quill
Master Quill: Margin note
The Main House governs the pace of all works and the size of the coin vault. A Governor who upgrades it early will see every subsequent project completed in shorter order, and can hold more coin reserves for the Bazaar.

The Settlement

The backbone of any domain. The Main HouseMain House stands at the centre of every settlement. It unlocks new structures and speeds construction across the board. Around it rise the civic works that keep a population housed, fed, and productive: HousingHousing provides roofs for workers and soldiers, the FarmFarm sustains food supply, the ChurchChurch slowly gathers Lumen, the StorehouseStorehouse guards the treasury from raiders, and the MarketplaceMarketplace opens the door to trade with neighbouring Governors. A WorkshopWorkshop turns the settlement toward durable goods, storing what you craft and loot and working the benches that make it. And when the day's work is done, the TavernTavern opens its games of nerve: every level of the tavern earns a table credit, and each table costs one to open for good. The games pay nothing and cost nothing to play. They are for pride, best scores, and passing the tide. The same room holds the Harbour Watch's wall of leads; see The Tavern.

Main HouseMain House

infrastructure

The governor's seat, where every work order is signed. A grander hall keeps the crews moving and opens the way to greater works.

What does each Main House level cost?20 levels, 30 with a steward
LvGoldGoldStoneStoneLumberLumberBase timeCoin vault
110080402m862
2150120603m991
3225180904m 30s1,140
43372701356m 45s1,311
550640520210m 7s1,508
675960730315m 11s1,734
71,13991145522m 46s1,995
81,7081,36668334m 10s2,294
92,5622,0501,02551m 15s2,638
103,8443,0751,5371h 16m3,034
115,7664,6132,3061h 55m3,489
128,6496,9193,4592h 52m4,012
1312,97410,3795,1894h 19m4,614
1419,46115,5697,7846h 29m5,306
1529,19223,35411,6779h 43m6,102
1643,78935,03117,51514h 35m7,018
1765,68452,54726,27321h 53m8,070
1898,52678,82039,41032h 50m9,281
19147,789118,23159,11549h 15m10,673
20221,683177,34788,67373h 53m12,274
With a steward: levels 21 to 30 open only on an island whose steward raises this building.
2126,60121,28110,64082h 45m14,116
2229,26223,40911,70492h 41m16,233
2332,18825,75012,875103h 48m18,668
2435,40728,32514,162116h 16m21,468
2538,94731,15815,579130h 13m24,689
2642,84234,27417,137145h 51m28,392
2747,12637,70118,850163h 21m32,651
2851,83941,47120,735182h 57m37,549
2957,02345,61922,809204h 54m43,181
3062,72650,18025,090229h 30m49,658

StorehouseStorehouse

infrastructure

Deep cellars and barred doors for the settlement's stores. Every new vault fits more under lock — and less walks off when raiders land.

What does each Storehouse level cost?20 levels, 30 with a steward
LvGoldGoldStoneStoneLumberLumberBase timeCapacity
180120601m 30s51,000
2120180902m 15s101,000
31802701353m 22s151,000
42704052025m 3s201,000
54056073037m 35s251,000
660791145511m 23s301,000
79111,36668317m 5s351,000
81,3662,0501,02525m 37s401,000
92,0503,0751,53738m 26s451,000
103,0754,6132,30657m 39s501,000
114,6136,9193,4591h 26m551,000
126,91910,3795,1892h 9m601,000
1310,37915,5697,7843h 14m651,000
1415,56923,35411,6774h 51m701,000
1523,35435,03117,5157h 17m751,000
1635,03152,54726,27310h 56m801,000
1752,54778,82039,41016h 25m851,000
1878,820118,23159,11524h 37m901,000
19118,231177,34788,67336h 56m951,000
20177,347266,020133,01055h 25m1,001,000
With a steward: levels 21 to 30 open only on an island whose steward raises this building.
2121,28131,92215,96162h 4m1,051,000
2223,40935,11417,55769h 31m1,101,000
2325,75038,62619,31377h 51m1,151,000
2428,32542,48821,24487h 12m1,201,000
2531,15846,73723,36897h 40m1,251,000
2634,27451,41125,705109h 23m1,301,000
2737,70156,55228,276122h 31m1,351,000
2841,47162,20731,103137h 13m1,401,000
2945,61968,42834,214153h 41m1,451,000
3050,18075,27137,635172h 7m1,501,000

HousingHousing

infrastructure

Rows of cottages climbing back from the waterfront. Each new row makes room for more hands and more spears.

Requires: main housemain house Level 2

What does each Housing level cost?20 levels, 30 with a steward
LvGoldGoldStoneStoneLumberLumberBase timePopulation
160801001m 30s125
2901201502m 15s173
31351802253m 22s220
42022703375m 3s266
53034055067m 35s310
645560775911m 23s353
76839111,13917m 5s395
81,0251,3661,70825m 37s435
91,5372,0502,56238m 26s474
102,3063,0753,84457m 39s512
113,4594,6135,7661h 26m549
125,1896,9198,6492h 9m585
137,78410,37912,9743h 14m619
1411,67715,56919,4614h 51m653
1517,51523,35429,1927h 17m686
1626,27335,03143,78910h 56m717
1739,41052,54765,68416h 25m748
1859,11578,82098,52624h 37m778
1988,673118,231147,78936h 56m807
20133,010177,347221,68355h 25m835
With a steward: levels 21 to 30 open only on an island whose steward raises this building.
2115,96121,28126,60162h 4m1,252
2217,55723,40929,26269h 31m1,878
2319,31325,75032,18877h 51m2,818
2421,24428,32535,40787h 12m4,227
2523,36831,15838,94797h 40m6,340
2625,70534,27442,842109h 23m9,511
2728,27637,70147,126122h 31m14,266
2831,10341,47151,839137h 13m21,400
2934,21445,61957,023153h 41m32,100
3037,63550,18062,726172h 7m48,150

FarmFarm

infrastructure

Terraced fields and pens that keep the table set. Sow wider and the larder outlasts lean seasons and hungry mouths.

Requires: main housemain house Level 2

What does each Farm level cost?20 levels, 30 with a steward
LvGoldGoldStoneStoneLumberLumberBase timeFood per hour
170601101m 40s16
2105901652m 30s32
31571352473m 45s48
42362023715m 37s64
53543035568m 26s80
653145583512m 39s96
77976831,25218m 59s112
81,1961,0251,87928m 28s128
91,7941,5372,81942m 42s144
102,6912,3064,2281h 4m160
114,0363,4596,3431h 36m176
126,0545,1899,5142h 24m192
139,0827,78414,2723h 36m208
1413,62311,67721,4085h 24m224
1520,43517,51532,1128h 6m240
1630,65226,27348,16812h 9m256
1745,97839,41072,25218h 14m272
1868,96859,115108,37827h 22m288
19103,45288,673162,56841h 3m304
20155,178133,010243,85261h 34m320
With a steward: levels 21 to 30 open only on an island whose steward raises this building.
2118,62115,96129,26268h 58m336
2220,48317,55732,18877h 14m352
2322,53119,31335,40786h 30m368
2424,78521,24438,94896h 53m384
2527,26323,36842,842108h 31m400
2629,98925,70547,127121h 32m416
2732,98828,27651,839136h 7m432
2836,28731,10357,023152h 27m448
2939,91634,21462,726170h 45m464
3043,90837,63568,998191h 15m480

MarketplaceMarketplace

infrastructure

Stalls and weighing scales where island trade changes hands. A busier square means the factors take a thinner cut of every deal.

Requires: main housemain house Level 2

What does each Marketplace level cost?20 levels, 30 with a steward
LvGoldGoldStoneStoneLumberLumberBase time
11501201002m 30s
22251801503m 45s
33372702255m 37s
45064053378m 26s
575960750612m 39s
61,13991175918m 59s
71,7081,3661,13928m 28s
82,5622,0501,70842m 42s
93,8443,0752,5621h 4m
105,7664,6133,8441h 36m
118,6496,9195,7662h 24m
1212,97410,3798,6493h 36m
1319,46115,56912,9745h 24m
1429,19223,35419,4618h 6m
1543,78935,03129,19212h 9m
1665,68452,54743,78918h 14m
1798,52678,82065,68427h 22m
18147,789118,23198,52641h 3m
19221,683177,347147,78961h 34m
20332,525266,020221,68392h 22m
With a steward: levels 21 to 30 open only on an island whose steward raises this building.
2139,90331,92226,601103h 27m
2243,89335,11429,262115h 51m
2348,28238,62632,188129h 46m
2453,11042,48835,407145h 20m
2558,42146,73738,947162h 47m
2664,26451,41142,842182h 19m
2770,69056,55247,126204h 11m
2877,75962,20751,839228h 41m
2985,53568,42857,023256h 8m
3094,08975,27162,726286h 52m

TavernTavern

infrastructure

Ale, dice and a table sticky with old wagers. The barkeep hosts games of nerve for governors with coins to spare, and a higher roof draws bolder tables.

Requires: main housemain house Level 3

What does each Tavern level cost?10 levels
LvGoldGoldStoneStoneLumberLumberBase time
11201401603m
21802102404m 30s
32703153606m 45s
440547254010m 7s
560770881015m 11s
69111,0631,21522m 46s
71,3661,5941,82234m 10s
82,0502,3922,73351m 15s
93,0753,5884,1001h 16m
104,6135,3826,1501h 55m

WorkshopWorkshop

infrastructure

A craftsman's hall of benches, racks and patient hands. More benches, fuller shelves — and raid boats bring salvaged cargo home.

Requires: main housemain house Level 4

What does each Workshop level cost?20 levels, 30 with a steward
LvGoldGoldStoneStoneLumberLumberBase time
12201801603m 30s
23302702405m 15s
34954053607m 52s
474260754011m 48s
51,11391181017m 43s
61,6701,3661,21526m 34s
72,5052,0501,82239m 52s
83,7583,0752,73359m 48s
95,6384,6134,1001h 29m
108,4576,9196,1502h 14m
1112,68610,3799,2263h 21m
1219,02915,56913,8395h 2m
1328,54423,35420,7597h 34m
1442,81635,03131,13911h 21m
1564,22452,54746,70817h 1m
1696,33678,82070,06325h 32m
17144,504118,231105,09438h 18m
18216,757177,347157,64157h 28m
19325,136266,020236,46286h 12m
20487,704399,030354,694129h 18m
With a steward: levels 21 to 30 open only on an island whose steward raises this building.
2158,52447,88342,563144h 49m
2264,37652,67146,819162h 12m
2370,81457,93951,501181h 40m
2477,89663,73356,651203h 28m
2585,68570,10662,316227h 53m
2694,25477,11768,548255h 14m
27103,67984,82875,403285h 52m
28114,04793,31182,943320h 10m
29125,452102,64291,238358h 36m
30137,997112,907100,361401h 38m

ChurchChurch

resource

Gathers Lumen — the sacred light that fuels the shrine's blessings — and guards it within its reliquary. Raise the church to draw Lumen faster and hold more before the surplus spills away.

Requires: main housemain house Level 4

What does each Church level cost?20 levels
LvGoldGoldStoneStoneLumberLumberBase timePer Hour
11801301402m 50s0.2
22611882034m 6s0.41
33782732945m 57s0.64
45483964268m 38s0.87
579557461812m 31s1.12
61,15383389718m 9s1.38
71,6721,2081,30126m 19s1.65
82,4251,7511,88638m 10s1.94
93,5172,5402,73555m 21s2.23
105,1003,6833,9661h 20m2.54
117,3955,3415,7511h 56m2.86
1210,7237,7448,3402h 48m3.19
1315,54811,22912,0934h 4m3.54
1422,54516,28217,5355h 54m3.89
1532,69023,60925,4268h 34m4.26
1647,40134,23436,86712h 26m4.64
1768,73249,63953,45818h 1m5.03
1899,66171,97777,51426h 8m5.44
19144,509104,368112,39637h 54m5.85
20209,538151,333162,97454h 58m6.28
Treasurer Mora
Treasurer Mora: Treasury habit
The Storehouse is the silent partner of every mine. Without adequate storage, surplus production spills into the dirt, and without protection, raiders will strip the rest. Build it early, build it tall.

The Mines

Gold, stone, and lumber are the three pillars of the material economy. Each has its own extraction site: the Gold MineGold Mine, the Stone QuarryStone Quarry, and the Lumber MillLumber Mill. The land provides a modest trickle even without a mine, but a well-developed extraction operation dwarfs the passive yield many times over. Most experienced Governors raise all three early and keep them climbing. A high-level mine is the foundation of everything that follows.

Gold MineGold Mine

resource

Shafts and sluices sunk into the island's gold seam. Dig deeper and the carts come up heavier each day.

What does each Gold Mine level cost?20 levels, 30 with a steward
LvGoldGoldStoneStoneLumberLumberBase timePer Hour
15040301m8
27560451m 30s16.48
311290672m 15s25.44
41681351013m 22s34.88
52532021515m 3s44.8
63793032277m 35s55.2
756945534111m 23s66.08
885468351217m 5s77.44
91,2811,02576825m 37s89.28
101,9221,5371,15338m 26s101.6
112,8832,3061,72957m 39s114.4
124,3243,4592,5941h 26m127.68
136,4875,1893,8922h 9m141.44
149,7307,7845,8383h 14m155.68
1514,59611,6778,7574h 51m170.4
1621,89417,51513,1367h 17m185.6
1732,84226,27319,70510h 56m201.28
1849,26339,41029,55716h 25m217.44
1973,89459,11544,33624h 37m234.08
20110,84188,67366,50536h 56m251.2
With a steward: levels 21 to 30 open only on an island whose steward raises this building.
2113,30010,6407,98041h 22m268.8
2214,63111,7048,77846h 20m286.88
2316,09412,8759,65651h 54m305.44
2417,70314,16210,62258h 8m324.48
2519,47315,57911,68465h 6m344
2621,42117,13712,85272h 55m364
2723,56318,85014,13881h 40m384.48
2825,91920,73515,55191h 28m405.44
2928,51122,80917,107102h 27m426.88
3031,36225,09018,817114h 45m448.8

Stone QuarryStone Quarry

resource

Terraced cliffs where the island gives up its stone. Cut higher terraces and the block-carts roll down fuller.

What does each Stone Quarry level cost?20 levels, 30 with a steward
LvGoldGoldStoneStoneLumberLumberBase timePer Hour
14030401m7
26045601m 30s14.42
39067902m 15s22.26
41351011353m 22s30.52
52021512025m 3s39.2
63032273037m 35s48.3
745534145511m 23s57.82
868351268317m 5s67.76
91,0257681,02525m 37s78.12
101,5371,1531,53738m 26s88.9
112,3061,7292,30657m 39s100.1
123,4592,5943,4591h 26m111.72
135,1893,8925,1892h 9m123.76
147,7845,8387,7843h 14m136.22
1511,6778,75711,6774h 51m149.1
1617,51513,13617,5157h 17m162.4
1726,27319,70526,27310h 56m176.12
1839,41029,55739,41016h 25m190.26
1959,11544,33659,11524h 37m204.82
2088,67366,50588,67336h 56m219.8
With a steward: levels 21 to 30 open only on an island whose steward raises this building.
2110,6407,98010,64041h 22m235.2
2211,7048,77811,70446h 20m251.02
2312,8759,65612,87551h 54m267.26
2414,16210,62214,16258h 8m283.92
2515,57911,68415,57965h 6m301
2617,13712,85217,13772h 55m318.5
2718,85014,13818,85081h 40m336.42
2820,73515,55120,73591h 28m354.76
2922,80917,10722,809102h 27m373.52
3025,09018,81725,090114h 45m392.7

Lumber MillLumber Mill

resource

Saw pits and drying racks at the treeline. More blades at work, and the timber stacks climb quicker.

What does each Lumber Mill level cost?20 levels, 30 with a steward
LvGoldGoldStoneStoneLumberLumberBase timePer Hour
14040301m6
26060451m 30s12.36
39090672m 15s19.08
41351351013m 22s26.16
52022021515m 3s33.6
63033032277m 35s41.4
745545534111m 23s49.56
868368351217m 5s58.08
91,0251,02576825m 37s66.96
101,5371,5371,15338m 26s76.2
112,3062,3061,72957m 39s85.8
123,4593,4592,5941h 26m95.76
135,1895,1893,8922h 9m106.08
147,7847,7845,8383h 14m116.76
1511,67711,6778,7574h 51m127.8
1617,51517,51513,1367h 17m139.2
1726,27326,27319,70510h 56m150.96
1839,41039,41029,55716h 25m163.08
1959,11559,11544,33624h 37m175.56
2088,67388,67366,50536h 56m188.4
With a steward: levels 21 to 30 open only on an island whose steward raises this building.
2110,64010,6407,98041h 22m201.6
2211,70411,7048,77846h 20m215.16
2312,87512,8759,65651h 54m229.08
2414,16214,16210,62258h 8m243.36
2515,57915,57911,68465h 6m258
2617,13717,13712,85272h 55m273
2718,85018,85014,13881h 40m288.36
2820,73520,73515,55191h 28m304.08
2922,80922,80917,107102h 27m320.16
3025,09025,09018,817114h 45m336.6
Treasurer Mora
Treasurer Mora: Treasury habit
Gold is always the first shortage. Every wall, every ship, every research project demands it. Raise the Gold Mine first and keep it a level ahead of the others. The rest follows from there.

Arms & Fleet

When diplomacy fails and walls are not enough, a Governor must muster forces. The BarracksBarracks trains land units, stone throwers, spearfighters, archers, and siege catapults, while the HarbourHarbour launches warships, merchant vessels, and colonisation fleets. Both require a developed Main House before they can be established: the Barracks opens at Level 2, the Harbour at Level 5. Higher levels of each reduce training times and unlock access to stronger forces. The Barracks also gates how many catapults an island can stockpile (see Combat), and the Harbour gates the size of your fleet: each level adds ship berths, and bigger hulls take more of them (see Harbour berths).

BarracksBarracks

military

Drill yards and bunkrooms for the island's levy. Widen the yards and sterner companies muster to your banner.

Requires: main housemain house Level 2

What does each Barracks level cost?20 levels, 30 with a steward
LvGoldGoldStoneStoneLumberLumberBase time
1150100802m 30s
22251501203m 45s
33372251805m 37s
45063372708m 26s
575950640512m 39s
61,13975960718m 59s
71,7081,13991128m 28s
82,5621,7081,36642m 42s
93,8442,5622,0501h 4m
105,7663,8443,0751h 36m
118,6495,7664,6132h 24m
1212,9748,6496,9193h 36m
1319,46112,97410,3795h 24m
1429,19219,46115,5698h 6m
1543,78929,19223,35412h 9m
1665,68443,78935,03118h 14m
1798,52665,68452,54727h 22m
18147,78998,52678,82041h 3m
19221,683147,789118,23161h 34m
20332,525221,683177,34792h 22m
With a steward: levels 21 to 30 open only on an island whose steward raises this building.
2139,90326,60121,281103h 27m
2243,89329,26223,409115h 51m
2348,28232,18825,750129h 46m
2453,11035,40728,325145h 20m
2558,42138,94731,158162h 47m
2664,26442,84234,274182h 19m
2770,69047,12637,701204h 11m
2877,75951,83941,471228h 41m
2985,53557,02345,619256h 8m
3094,08962,72650,180286h 52m

HarbourHarbour

military

Cranes, pitch-pots and timber yards where your fleet takes shape. Lengthen the slipways and greater hulls leave the yards.

Requires: main housemain house Level 5

What does each Harbour level cost?20 levels, 30 with a steward
LvGoldGoldStoneStoneLumberLumberBase time
12502002004m
23753003006m
35624504509m
484367567513m 30s
51,2651,0121,01220m 15s
61,8981,5181,51830m 22s
72,8472,2782,27845m 33s
84,2713,4173,4171h 8m
96,4075,1255,1251h 42m
109,6107,6887,6882h 33m
1114,41611,53311,5333h 50m
1221,62417,29917,2995h 45m
1332,43625,94925,9498h 38m
1448,65438,92338,92312h 58m
1572,98258,38558,38519h 27m
16109,47387,57887,57829h 11m
17164,210131,368131,36843h 47m
18246,315197,052197,05265h 41m
19369,472295,578295,57898h 31m
20554,209443,367443,367147h 47m
With a steward: levels 21 to 30 open only on an island whose steward raises this building.
2166,50553,20453,204165h 31m
2273,15558,52458,524185h 23m
2380,47164,37664,376207h 37m
2488,51870,81470,814232h 32m
2597,37077,89677,896260h 27m
26107,10785,68585,685291h 42m
27117,81794,25494,254326h 42m
28129,599103,679103,679365h 55m
29142,559114,047114,047409h 49m
30156,815125,452125,452459h
Marshal Voss
Marshal Voss: Field order
The Barracks come first. Land forces defend the island before any fleet is built. Once the Harbour opens, a Governor gains reach, but reach without a garrison at home is an invitation.

Fortifications

Walls, watchers, and war hounds are the three layers of island defence. The Stone WallStone Wall multiplies the defensive strength of every defender on the island, including standing settlement defenses. The Watch-TowerWatch-Tower spots approaching fleets at a distance, giving the Governor precious time to prepare or call for aid. The KennelsKennels house scent-ward patrols that make the island harder to spy upon. Together, they turn a settlement from an easy target into a fortress worth avoiding.

KennelsKennels

defense

Raised runs and handlers for the island's war hounds. Build out the pens and the packs grow larger, with keener noses on the watch.

Requires: main housemain house Level 3

What does each Kennels level cost?10 levels
LvGoldGoldStoneStoneLumberLumberBase time
19070801m 50s
21351051202m 45s
32021571804m 7s
43032362706m 11s
54553544059m 16s
668353160713m 55s
71,02579791120m 52s
81,5371,1961,36631m 19s
92,3061,7942,05046m 59s
103,4592,6913,0751h 10m

Stone WallStone Wall

defense

A ring of dressed stone between the settlement and the shore. Set it higher and every defender behind it stands harder to break.

Requires: main housemain house Level 2

What does each Stone Wall level cost?20 levels, 30 with a steward
LvGoldGoldStoneStoneLumberLumberBase time
1100200602m
2150300903m
32254501354m 30s
43376752026m 45s
55061,01230310m 7s
67591,51845515m 11s
71,1392,27868322m 46s
81,7083,4171,02534m 10s
92,5625,1251,53751m 15s
103,8447,6882,3061h 16m
115,76611,5333,4591h 55m
128,64917,2995,1892h 52m
1312,97425,9497,7844h 19m
1419,46138,92311,6776h 29m
1529,19258,38517,5159h 43m
1643,78987,57826,27314h 35m
1765,684131,36839,41021h 53m
1898,526197,05259,11532h 50m
19147,789295,57888,67349h 15m
20221,683443,367133,01073h 53m
With a steward: levels 21 to 30 open only on an island whose steward raises this building.
2126,60153,20415,96182h 45m
2229,26258,52417,55792h 41m
2332,18864,37619,313103h 48m
2435,40770,81421,244116h 16m
2538,94777,89623,368130h 13m
2642,84285,68525,705145h 51m
2747,12694,25428,276163h 21m
2851,839103,67931,103182h 57m
2957,023114,04734,214204h 54m
3062,726125,45237,635229h 30m

Watch-TowerWatch-Tower

defense

A high lookout with a bell that has ended many surprises. From a taller perch, hostile sails show sooner and in sharper detail.

Requires: main housemain house Level 3

What does each Watch-Tower level cost?20 levels, 30 with a steward
LvGoldGoldStoneStoneLumberLumberBase time
11201501002m 30s
21802251503m 45s
32703372255m 37s
44055063378m 26s
560775950612m 39s
69111,13975918m 59s
71,3661,7081,13928m 28s
82,0502,5621,70842m 42s
93,0753,8442,5621h 4m
104,6135,7663,8441h 36m
116,9198,6495,7662h 24m
1210,37912,9748,6493h 36m
1315,56919,46112,9745h 24m
1423,35429,19219,4618h 6m
1535,03143,78929,19212h 9m
1652,54765,68443,78918h 14m
1778,82098,52665,68427h 22m
18118,231147,78998,52641h 3m
19177,347221,683147,78961h 34m
20266,020332,525221,68392h 22m
With a steward: levels 21 to 30 open only on an island whose steward raises this building.
2131,92239,90326,601103h 27m
2235,11443,89329,262115h 51m
2338,62648,28232,188129h 46m
2442,48853,11035,407145h 20m
2546,73758,42138,947162h 47m
2651,41164,26442,842182h 19m
2756,55270,69047,126204h 11m
2862,20777,75951,839228h 41m
2968,42885,53557,023256h 8m
3075,27194,08962,726286h 52m
Marshal Voss
Marshal Voss: Field order
A wall without a garrison is decoration. A garrison without a wall is a sacrifice. Build both, and your enemies will look elsewhere.

The Laboratory

Knowledge compounds. The LaboratoryLaboratory is where scholars work the island's research tree: four branches of study, Warfare, Seafaring, the Shadow Arts, and Prosperity, whose advancements permanently strengthen the settlement that studies them. The tree is arranged in tiers, and each tier waits on the bench itself: a modest Laboratory opens the first studies of every branch, while the deepest tiers and the branch-crowning Great Works demand a Laboratory of the highest orders. Consult the Research chapter for the full tree.

A taller bench also works faster. Each Laboratory level trims research time by 1%, up to a saving of 15%, so levels raised beyond the tier gates still earn their stone.

Scholars also quicken the pace at which charts are read. The Laboratory level on a Governor's capital island shortens the scouting delaybetween regions on the world chart, useful when chasing treasure islands before a rival reaches them.

LaboratoryLaboratory

research

Scholars, smiths and sailmakers trading notes under one roof. Give them room and deeper studies open to your craftsmen.

Requires: main housemain house Level 3

What does each Laboratory level cost?20 levels
LvGoldGoldStoneStoneLumberLumberBase timeScouting delayResearch time saved
12001501003m2.9s1%
23002251504m 30s2.7s2%
34503372256m 45s2.6s3%
467550633710m 7s2.4s4%
51,01275950615m 11s2.3s5%
61,5181,13975922m 46s2.1s6%
72,2781,7081,13934m 10s2.0s7%
83,4172,5621,70851m 15s1.8s8%
95,1253,8442,5621h 16m1.7s9%
107,6885,7663,8441h 55m1.6s10%
1111,5338,6495,7662h 52m1.4s11%
1217,29912,9748,6494h 19m1.3s12%
1325,94919,46112,9746h 29m1.1s13%
1438,92329,19219,4619h 43m1.0s14%
1558,38543,78929,19214h 35m0.8s15%
1687,57865,68443,78921h 53m0.7s15%
17131,36898,52665,68432h 50m0.5s15%
18197,052147,78998,52649h 15m0.4s15%
19295,578221,683147,78973h 53m0.2s15%
20443,367332,525221,683110h 50m0.1s15%
Master Quill
Master Quill: Margin note
Research cannot be rushed, but neither should it be delayed. Every day without a Laboratory is a day your rivals grow sharper while your forces remain unchanged.

Common questions

Why raise the Main House early?

It unlocks key buildings and compounds build-time savings across every later project. It also governs the coin vault used by the Bazaar.

Which buildings should a young settlement protect first?

Keep the Storehouse, Housing, Farm, and raw-material sites close to the settlement's growth. Storage prevents waste and plunder; housing and food keep new workers useful.

Why does level 21 cost less than level 20?

Past level 20 the price starts again from a fraction of the level-20 price and climbs more gently, by 10% a level. The time is what grows: each level past 20 takes 12% longer than the one before. These levels open only on an island with a steward.

Why is the Church listed with settlement works?

The Church produces Lumen rather than raw material. It belongs beside civic life and the Shrine, not with the mines that feed construction.

Can I tear a building down?

The ChurchChurch can be torn down from its build view. Your masons salvage a quarter of the materials sunk into it back to your stores; the rest is lost to the work. Tearing down the Church also drains every drop of stored Lumen, and that is the point: a shore with no Lumen no longer glows brightly enough to draw the Black Tide's proactive raids. No other building can be torn down for now.