Inselnova Wiki

Buildings

Every settlement rises from bare ground and ambition. The structures a Governor raises determine what the island can produce, who it can shelter, and how fiercely it can defend itself. This chapter catalogues every structure known to the archipelago, from the humblest mine to the tallest watch-tower.

The Workyard

Only one structure may be raised or improved at a time. The workyard handles a single project. Governors who plan their build order carefully will outpace those who do not. The Main HouseMain House is the great accelerator: each level shaves another 5% off the remaining build time, compounding as it rises. By Level 12 a project runs in roughly half its base duration.

Master Quill
Master Quill: Margin note
The Main House governs the pace of all works and the size of the coin vault. A Governor who upgrades it early will see every subsequent project completed in shorter order, and can hold more coin reserves for the Bazaar.

The Settlement

The backbone of any domain. The Main HouseMain House stands at the centre of every settlement. It unlocks new structures and speeds construction across the board. Around it rise the civic works that keep a population housed, fed, and productive: HousingHousing provides roofs for workers and soldiers, the FarmFarm sustains food supply, the ChurchChurch slowly gathers Lumen, the StorehouseStorehouse guards the treasury from raiders, and the MarketplaceMarketplace opens the door to trade with neighbouring Governors. A WorkshopWorkshop turns the settlement toward durable goods, fitting raid boats for cargo and storing goods recovered from raids.

Main HouseMain House

infrastructure

Central coordination hub. Each level shaves another 5% off the remaining build time (compounding). Higher levels unlock more buildings.

(affects build time)
What does each Main House level cost?20 levels
LvGoldGoldStoneStoneLumberLumberBuild Time
110080401m 54s
2150120602m 51s
3225180904m 16s
43372701356m 24s
55064052029m 37s
675960730314m 25s
71,13991145521m 38s
81,7081,36668332m 27s
92,5622,0501,02548m 41s
103,8443,0751,5371h 13m
115,7664,6132,3061h 49m
128,6496,9193,4592h 44m
1312,97410,3795,1894h 6m
1419,46115,5697,7846h 9m
1529,19223,35411,6779h 14m
1643,78935,03117,51513h 51m
1765,68452,54726,27320h 47m
1898,52678,82039,41031h 11m
19147,789118,23159,11546h 47m
20221,683177,34788,67370h 11m

StorehouseStorehouse

infrastructure

Increases resource storage capacity and protects a portion of your resources from plunder. Higher levels shield more from enemy raids.

(affects build time)
What does each Storehouse level cost?20 levels
LvGoldGoldStoneStoneLumberLumberBuild TimeCapacity
180120601m 25s1,500
2120180902m 8s2,250
31802701353m 12s3,375
42704052024m 48s5,062
54056073037m 12s7,593
660791145510m 49s11,390
79111,36668316m 13s17,085
81,3662,0501,02524m 20s25,628
92,0503,0751,53736m 31s38,443
103,0754,6132,30654m 46s57,665
114,6136,9193,4591h 22m86,497
126,91910,3795,1892h 3m129,746
1310,37915,5697,7843h 4m194,619
1415,56923,35411,6774h 37m291,929
1523,35435,03117,5156h 55m437,893
1635,03152,54726,27310h 23m656,840
1752,54778,82039,41015h 35m985,261
1878,820118,23159,11523h 23m1,477,891
19118,231177,34788,67335h 5m2,216,837
20177,347266,020133,01052h 38m3,325,256

HousingHousing

infrastructure

Provides population capacity for your place. Each level supports more workers and soldiers. Without housing, only a small base population can be maintained.

Requires: main housemain house Level 2

(affects build time)
What does each Housing level cost?20 levels
LvGoldGoldStoneStoneLumberLumberBuild TimePopulation
160801001m 25s125
2901201502m 8s173
31351802253m 12s220
42022703374m 48s266
53034055067m 12s310
645560775910m 49s353
76839111,13916m 13s395
81,0251,3661,70824m 20s435
91,5372,0502,56236m 31s474
102,3063,0753,84454m 46s512
113,4594,6135,7661h 22m549
125,1896,9198,6492h 3m585
137,78410,37912,9743h 4m619
1411,67715,56919,4614h 37m653
1517,51523,35429,1926h 55m686
1626,27335,03143,78910h 23m717
1739,41052,54765,68415h 35m748
1859,11578,82098,52623h 23m778
1988,673118,231147,78935h 5m807
20133,010177,347221,68352h 38m835

FarmFarm

infrastructure

Provides stable food supply for your population. Higher levels improve settlement food security and support happiness during life events.

Requires: main housemain house Level 2

(affects build time)
What does each Farm level cost?20 levels
LvGoldGoldStoneStoneLumberLumberBuild Time
170601101m 35s
2105901652m 22s
31571352473m 33s
42362023715m 20s
53543035568m
653145583512m 1s
77976831,25218m 2s
81,1961,0251,87927m 3s
91,7941,5372,81940m 34s
102,6912,3064,2281h
114,0363,4596,3431h 31m
126,0545,1899,5142h 16m
139,0827,78414,2723h 25m
1413,62311,67721,4085h 8m
1520,43517,51532,1127h 42m
1630,65226,27348,16811h 33m
1745,97839,41072,25217h 19m
1868,96859,115108,37825h 59m
19103,45288,673162,56838h 59m
20155,178133,010243,85258h 29m

MarketplaceMarketplace

infrastructure

Enables trading resources with other players. Higher levels reduce trade fees and allow larger transactions.

Requires: main housemain house Level 2

(affects build time)
What does each Marketplace level cost?20 levels
LvGoldGoldStoneStoneLumberLumberBuild Time
11501201002m 22s
22251801503m 33s
33372702255m 20s
45064053378m
575960750612m 1s
61,13991175918m 2s
71,7081,3661,13927m 3s
82,5622,0501,70840m 34s
93,8443,0752,5621h
105,7664,6133,8441h 31m
118,6496,9195,7662h 16m
1212,97410,3798,6493h 25m
1319,46115,56912,9745h 8m
1429,19223,35419,4617h 42m
1543,78935,03129,19211h 33m
1665,68452,54743,78917h 19m
1798,52678,82065,68425h 59m
18147,789118,23198,52638h 59m
19221,683177,347147,78958h 29m
20332,525266,020221,68387h 44m

WorkshopWorkshop

infrastructure

Unlocks durable goods for this settlement. Each level adds goods storage and lets raid boats bring recovered cargo home.

Requires: main housemain house Level 4

(affects build time)
What does each Workshop level cost?20 levels
LvGoldGoldStoneStoneLumberLumberBuild Time
12201801603m 19s
23302702404m 59s
34954053607m 28s
474260754011m 13s
51,11391181016m 49s
61,6701,3661,21525m 14s
72,5052,0501,82237m 52s
83,7583,0752,73356m 48s
95,6384,6134,1001h 25m
108,4576,9196,1502h 7m
1112,68610,3799,2263h 11m
1219,02915,56913,8394h 47m
1328,54423,35420,7597h 11m
1442,81635,03131,13910h 47m
1564,22452,54746,70816h 10m
1696,33678,82070,06324h 15m
17144,504118,231105,09436h 23m
18216,757177,347157,64154h 35m
19325,136266,020236,46281h 53m
20487,704399,030354,694122h 50m

ChurchChurch

resource

Slowly produces Lumen, a sacred resource, at 0.2 per hour per level before world speed. The church itself is the reliquary: it can hold 300 Lumen plus 100 per level, and any surplus beyond that is lost. Upgrade the church to gather Lumen faster and hold more of it.

Requires: main housemain house Level 4

(affects build time)
What does each Church level cost?20 levels
LvGoldGoldStoneStoneLumberLumberBuild TimePer Hour
11801301402m 41s0.2
22611882033m 54s0.4
33782732945m 39s0.6
45483964268m 12s0.8
579557461811m 53s1
61,15383389717m 15s1.2
71,6721,2081,30125m1.4
82,4251,7511,88636m 16s1.6
93,5172,5402,73552m 35s1.8
105,1003,6833,9661h 16m2
117,3955,3415,7511h 50m2.2
1210,7237,7448,3402h 40m2.4
1315,54811,22912,0933h 52m2.6
1422,54516,28217,5355h 37m2.8
1532,69023,60925,4268h 8m3
1647,40134,23436,86711h 48m3.2
1768,73249,63953,45817h 7m3.4
1899,66171,97777,51424h 50m3.6
19144,509104,368112,39636h3.8
20209,538151,333162,97452h 13m4
Treasurer Mora
Treasurer Mora: Treasury habit
The Storehouse is the silent partner of every mine. Without adequate storage, surplus production spills into the dirt, and without protection, raiders will strip the rest. Build it early, build it tall.

The Mines

Gold, stone, and lumber are the three pillars of the material economy. Each has its own extraction site: the Gold MineGold Mine, the Stone QuarryStone Quarry, and the Lumber MillLumber Mill. The land provides a modest trickle even without a mine, but a well-developed extraction operation dwarfs the passive yield many times over. Most experienced Governors raise all three early and keep them climbing. A high-level mine is the foundation of everything that follows.

Gold MineGold Mine

resource

Produces gold over time. Without a gold mine, a trickle of gold is still collected each hour.

(affects build time)
What does each Gold Mine level cost?20 levels
LvGoldGoldStoneStoneLumberLumberBuild TimePer Hour
150403057s8
27560451m 25s16
311290672m 8s24
41681351013m 12s32
52532021514m 48s40
63793032277m 12s48
756945534110m 49s56
885468351216m 13s64
91,2811,02576824m 20s72
101,9221,5371,15336m 31s80
112,8832,3061,72954m 46s88
124,3243,4592,5941h 22m96
136,4875,1893,8922h 3m104
149,7307,7845,8383h 4m112
1514,59611,6778,7574h 37m120
1621,89417,51513,1366h 55m128
1732,84226,27319,70510h 23m136
1849,26339,41029,55715h 35m144
1973,89459,11544,33623h 23m152
20110,84188,67366,50535h 5m160

Stone QuarryStone Quarry

resource

Produces stone over time. Without a stone quarry, a small amount of stone is still gathered each hour.

(affects build time)
What does each Stone Quarry level cost?20 levels
LvGoldGoldStoneStoneLumberLumberBuild TimePer Hour
140304057s7
26045601m 25s14
39067902m 8s21
41351011353m 12s28
52021512024m 48s35
63032273037m 12s42
745534145510m 49s49
868351268316m 13s56
91,0257681,02524m 20s63
101,5371,1531,53736m 31s70
112,3061,7292,30654m 46s77
123,4592,5943,4591h 22m84
135,1893,8925,1892h 3m91
147,7845,8387,7843h 4m98
1511,6778,75711,6774h 37m105
1617,51513,13617,5156h 55m112
1726,27319,70526,27310h 23m119
1839,41029,55739,41015h 35m126
1959,11544,33659,11523h 23m133
2088,67366,50588,67335h 5m140

Lumber MillLumber Mill

resource

Produces lumber over time. Without a lumber mill, a small amount of lumber is still cut each hour.

(affects build time)
What does each Lumber Mill level cost?20 levels
LvGoldGoldStoneStoneLumberLumberBuild TimePer Hour
140403057s6
26060451m 25s12
39090672m 8s18
41351351013m 12s24
52022021514m 48s30
63033032277m 12s36
745545534110m 49s42
868368351216m 13s48
91,0251,02576824m 20s54
101,5371,5371,15336m 31s60
112,3062,3061,72954m 46s66
123,4593,4592,5941h 22m72
135,1895,1893,8922h 3m78
147,7847,7845,8383h 4m84
1511,67711,6778,7574h 37m90
1617,51517,51513,1366h 55m96
1726,27326,27319,70510h 23m102
1839,41039,41029,55715h 35m108
1959,11559,11544,33623h 23m114
2088,67388,67366,50535h 5m120
Treasurer Mora
Treasurer Mora: Treasury habit
Gold is always the first shortage. Every wall, every ship, every research project demands it. Raise the Gold Mine first and keep it a level ahead of the others. The rest follows from there.

Arms & Fleet

When diplomacy fails and walls are not enough, a Governor must muster forces. The BarracksBarracks trains land units, stone throwers, spearfighters, archers, and siege catapults, while the HarbourHarbour launches warships, merchant vessels, and colonisation fleets. Both require a developed Main House before they can be established: the Barracks opens at Level 2, the Harbour at Level 5. Higher levels of each reduce training times and unlock access to stronger forces.

BarracksBarracks

military

Train land military units: stone throwers, spearfighters, archers, and catapults.

Requires: main housemain house Level 2

(affects build time)
What does each Barracks level cost?20 levels
LvGoldGoldStoneStoneLumberLumberBuild Time
1150100802m 22s
22251501203m 33s
33372251805m 20s
45063372708m
575950640512m 1s
61,13975960718m 2s
71,7081,13991127m 3s
82,5621,7081,36640m 34s
93,8442,5622,0501h
105,7663,8443,0751h 31m
118,6495,7664,6132h 16m
1212,9748,6496,9193h 25m
1319,46112,97410,3795h 8m
1429,19219,46115,5697h 42m
1543,78929,19223,35411h 33m
1665,68443,78935,03117h 19m
1798,52665,68452,54725h 59m
18147,78998,52678,82038h 59m
19221,683147,789118,23158h 29m
20332,525221,683177,34787h 44m

HarbourHarbour

military

Build warships, merchant ships, and colonisation ships. Required for naval operations.

Requires: main housemain house Level 5

(affects build time)
What does each Harbour level cost?20 levels
LvGoldGoldStoneStoneLumberLumberBuild Time
12502002003m 48s
23753003005m 42s
35624504508m 33s
484367567512m 49s
51,2651,0121,01219m 14s
61,8981,5181,51828m 51s
72,8472,2782,27843m 17s
84,2713,4173,4171h 4m
96,4075,1255,1251h 37m
109,6107,6887,6882h 26m
1114,41611,53311,5333h 39m
1221,62417,29917,2995h 28m
1332,43625,94925,9498h 13m
1448,65438,92338,92312h 19m
1572,98258,38558,38518h 29m
16109,47387,57887,57827h 43m
17164,210131,368131,36841h 35m
18246,315197,052197,05262h 23m
19369,472295,578295,57893h 35m
20554,209443,367443,367140h 23m
Marshal Voss
Marshal Voss: Field order
The Barracks come first. Land forces defend the island before any fleet is built. Once the Harbour opens, a Governor gains reach, but reach without a garrison at home is an invitation.

Fortifications

Walls, watchers, and war hounds are the three layers of island defence. The Stone WallStone Wall multiplies the defensive strength of every defender on the island, including standing settlement defenses. The Watch-TowerWatch-Tower spots approaching fleets at a distance, giving the Governor precious time to prepare or call for aid. The KennelsKennels house scent-ward patrols that make the island harder to spy upon. Together, they turn a settlement from an easy target into a fortress worth avoiding.

KennelsKennels

defense

Raised pens and handlers for war hounds. Each level improves scent-ward patrols and expands hound capacity.

Requires: main housemain house Level 3

(affects build time)
What does each Kennels level cost?10 levels
LvGoldGoldStoneStoneLumberLumberBuild Time
19070801m 44s
21351051202m 36s
32021571803m 55s
43032362705m 52s
54553544058m 49s
668353160713m 13s
71,02579791119m 50s
81,5371,1961,36629m 45s
92,3061,7942,05044m 38s
103,4592,6913,0751h 6m

Stone WallStone Wall

defense

Increases the defensive strength of all units on the place. Higher levels provide a greater bonus.

Requires: main housemain house Level 2

(affects build time)
What does each Stone Wall level cost?20 levels
LvGoldGoldStoneStoneLumberLumberBuild Time
1100200601m 54s
2150300902m 51s
32254501354m 16s
43376752026m 24s
55061,0123039m 37s
67591,51845514m 25s
71,1392,27868321m 38s
81,7083,4171,02532m 27s
92,5625,1251,53748m 41s
103,8447,6882,3061h 13m
115,76611,5333,4591h 49m
128,64917,2995,1892h 44m
1312,97425,9497,7844h 6m
1419,46138,92311,6776h 9m
1529,19258,38517,5159h 14m
1643,78987,57826,27313h 51m
1765,684131,36839,41020h 47m
1898,526197,05259,11531h 11m
19147,789295,57888,67346h 47m
20221,683443,367133,01070h 11m

Watch-TowerWatch-Tower

defense

Warns of approaching enemy fleets. Higher levels provide earlier detection and more information about incoming attacks.

Requires: main housemain house Level 3

(affects build time)
What does each Watch-Tower level cost?20 levels
LvGoldGoldStoneStoneLumberLumberBuild Time
11201501002m 22s
21802251503m 33s
32703372255m 20s
44055063378m
560775950612m 1s
69111,13975918m 2s
71,3661,7081,13927m 3s
82,0502,5621,70840m 34s
93,0753,8442,5621h
104,6135,7663,8441h 31m
116,9198,6495,7662h 16m
1210,37912,9748,6493h 25m
1315,56919,46112,9745h 8m
1423,35429,19219,4617h 42m
1535,03143,78929,19211h 33m
1652,54765,68443,78917h 19m
1778,82098,52665,68425h 59m
18118,231147,78998,52638h 59m
19177,347221,683147,78958h 29m
20266,020332,525221,68387h 44m
Marshal Voss
Marshal Voss: Field order
A wall without a garrison is decoration. A garrison without a wall is a sacrifice. Build both, and your enemies will look elsewhere.

The Laboratory

Knowledge compounds. The LaboratoryLaboratory is where scholars study weapons technology: improvements to spear, shield, bow, catapult, and sail that permanently strengthen every unit trained afterward. Research is slow and costly, but its effects are lasting. A Governor who invests early in the Laboratory will field forces that punch well above their numbers. Consult the Research chapter for the full catalogue of advancements.

Scholars also quicken the pace at which charts are read. The Laboratory level on a Governor's capital island shortens the scouting delaybetween regions on the world chart, useful when chasing treasure islands before a rival reaches them.

LaboratoryLaboratory

research

Research new weapons technology. Enables research of spear, shield, bow, catapult and sail technologies.

Requires: main housemain house Level 3

(affects build time)
What does each Laboratory level cost?20 levels
LvGoldGoldStoneStoneLumberLumberBuild TimeScouting delay
12001501002m 51s2.9s
23002251504m 16s2.7s
34503372256m 24s2.6s
46755063379m 37s2.4s
51,01275950614m 25s2.3s
61,5181,13975921m 38s2.1s
72,2781,7081,13932m 27s2.0s
83,4172,5621,70848m 41s1.8s
95,1253,8442,5621h 13m1.7s
107,6885,7663,8441h 49m1.6s
1111,5338,6495,7662h 44m1.4s
1217,29912,9748,6494h 6m1.3s
1325,94919,46112,9746h 9m1.1s
1438,92329,19219,4619h 14m1.0s
1558,38543,78929,19213h 51m0.8s
1687,57865,68443,78920h 47m0.7s
17131,36898,52665,68431h 11m0.5s
18197,052147,78998,52646h 47m0.4s
19295,578221,683147,78970h 11m0.2s
20443,367332,525221,683105h 17m0.1s
Master Quill
Master Quill: Margin note
Research cannot be rushed, but neither should it be delayed. Every day without a Laboratory is a day your rivals grow sharper while your forces remain unchanged.

Common questions

Why raise the Main House early?

It unlocks key buildings and compounds build-time savings across every later project. It also governs the coin vault used by the Bazaar.

Which buildings should a young settlement protect first?

Keep the Storehouse, Housing, Farm, and raw-material sites close to the settlement's growth. Storage prevents waste and plunder; housing and food keep new workers useful.

Why is the Church listed with settlement works?

The Church produces Lumen rather than raw material. It belongs beside civic life and the Shrine, not with the mines that feed construction.