Buildings
Every settlement rises from bare ground and ambition. The structures a Governor raises determine what the island can produce, who it can shelter, and how fiercely it can defend itself. This chapter catalogues every structure known to the archipelago, from the humblest mine to the tallest watch-tower.
The Workyard
Only one structure may be raised or improved at a time. The workyard handles a single project. Governors who plan their build order carefully will outpace those who do not. The
Main House is the great accelerator: each level shaves another 5% off the remaining build time, compounding as it rises. By Level 12 a project runs in roughly half its base duration.
The Settlement
The backbone of any domain. The
Main House stands at the centre of every settlement. It unlocks new structures and speeds construction across the board. Around it rise the civic works that keep a population housed, fed, and productive:
Housing provides roofs for workers and soldiers, the
Farm sustains food supply, the
Church slowly gathers Lumen, the
Storehouse guards the treasury from raiders, and the
Marketplace opens the door to trade with neighbouring Governors. A
Workshop turns the settlement toward durable goods, fitting raid boats for cargo and storing goods recovered from raids.
infrastructure
Central coordination hub. Each level shaves another 5% off the remaining build time (compounding). Higher levels unlock more buildings.
What does each Main House level cost?20 levels
| Lv | Build Time | |||
|---|---|---|---|---|
| 1 | 100 | 80 | 40 | 1m 54s |
| 2 | 150 | 120 | 60 | 2m 51s |
| 3 | 225 | 180 | 90 | 4m 16s |
| 4 | 337 | 270 | 135 | 6m 24s |
| 5 | 506 | 405 | 202 | 9m 37s |
| 6 | 759 | 607 | 303 | 14m 25s |
| 7 | 1,139 | 911 | 455 | 21m 38s |
| 8 | 1,708 | 1,366 | 683 | 32m 27s |
| 9 | 2,562 | 2,050 | 1,025 | 48m 41s |
| 10 | 3,844 | 3,075 | 1,537 | 1h 13m |
| 11 | 5,766 | 4,613 | 2,306 | 1h 49m |
| 12 | 8,649 | 6,919 | 3,459 | 2h 44m |
| 13 | 12,974 | 10,379 | 5,189 | 4h 6m |
| 14 | 19,461 | 15,569 | 7,784 | 6h 9m |
| 15 | 29,192 | 23,354 | 11,677 | 9h 14m |
| 16 | 43,789 | 35,031 | 17,515 | 13h 51m |
| 17 | 65,684 | 52,547 | 26,273 | 20h 47m |
| 18 | 98,526 | 78,820 | 39,410 | 31h 11m |
| 19 | 147,789 | 118,231 | 59,115 | 46h 47m |
| 20 | 221,683 | 177,347 | 88,673 | 70h 11m |
infrastructure
Increases resource storage capacity and protects a portion of your resources from plunder. Higher levels shield more from enemy raids.
What does each Storehouse level cost?20 levels
| Lv | Build Time | Capacity | |||
|---|---|---|---|---|---|
| 1 | 80 | 120 | 60 | 1m 25s | 1,500 |
| 2 | 120 | 180 | 90 | 2m 8s | 2,250 |
| 3 | 180 | 270 | 135 | 3m 12s | 3,375 |
| 4 | 270 | 405 | 202 | 4m 48s | 5,062 |
| 5 | 405 | 607 | 303 | 7m 12s | 7,593 |
| 6 | 607 | 911 | 455 | 10m 49s | 11,390 |
| 7 | 911 | 1,366 | 683 | 16m 13s | 17,085 |
| 8 | 1,366 | 2,050 | 1,025 | 24m 20s | 25,628 |
| 9 | 2,050 | 3,075 | 1,537 | 36m 31s | 38,443 |
| 10 | 3,075 | 4,613 | 2,306 | 54m 46s | 57,665 |
| 11 | 4,613 | 6,919 | 3,459 | 1h 22m | 86,497 |
| 12 | 6,919 | 10,379 | 5,189 | 2h 3m | 129,746 |
| 13 | 10,379 | 15,569 | 7,784 | 3h 4m | 194,619 |
| 14 | 15,569 | 23,354 | 11,677 | 4h 37m | 291,929 |
| 15 | 23,354 | 35,031 | 17,515 | 6h 55m | 437,893 |
| 16 | 35,031 | 52,547 | 26,273 | 10h 23m | 656,840 |
| 17 | 52,547 | 78,820 | 39,410 | 15h 35m | 985,261 |
| 18 | 78,820 | 118,231 | 59,115 | 23h 23m | 1,477,891 |
| 19 | 118,231 | 177,347 | 88,673 | 35h 5m | 2,216,837 |
| 20 | 177,347 | 266,020 | 133,010 | 52h 38m | 3,325,256 |
infrastructure
Provides population capacity for your place. Each level supports more workers and soldiers. Without housing, only a small base population can be maintained.
Requires:
main house Level 2
What does each Housing level cost?20 levels
| Lv | Build Time | Population | |||
|---|---|---|---|---|---|
| 1 | 60 | 80 | 100 | 1m 25s | 125 |
| 2 | 90 | 120 | 150 | 2m 8s | 173 |
| 3 | 135 | 180 | 225 | 3m 12s | 220 |
| 4 | 202 | 270 | 337 | 4m 48s | 266 |
| 5 | 303 | 405 | 506 | 7m 12s | 310 |
| 6 | 455 | 607 | 759 | 10m 49s | 353 |
| 7 | 683 | 911 | 1,139 | 16m 13s | 395 |
| 8 | 1,025 | 1,366 | 1,708 | 24m 20s | 435 |
| 9 | 1,537 | 2,050 | 2,562 | 36m 31s | 474 |
| 10 | 2,306 | 3,075 | 3,844 | 54m 46s | 512 |
| 11 | 3,459 | 4,613 | 5,766 | 1h 22m | 549 |
| 12 | 5,189 | 6,919 | 8,649 | 2h 3m | 585 |
| 13 | 7,784 | 10,379 | 12,974 | 3h 4m | 619 |
| 14 | 11,677 | 15,569 | 19,461 | 4h 37m | 653 |
| 15 | 17,515 | 23,354 | 29,192 | 6h 55m | 686 |
| 16 | 26,273 | 35,031 | 43,789 | 10h 23m | 717 |
| 17 | 39,410 | 52,547 | 65,684 | 15h 35m | 748 |
| 18 | 59,115 | 78,820 | 98,526 | 23h 23m | 778 |
| 19 | 88,673 | 118,231 | 147,789 | 35h 5m | 807 |
| 20 | 133,010 | 177,347 | 221,683 | 52h 38m | 835 |
infrastructure
Provides stable food supply for your population. Higher levels improve settlement food security and support happiness during life events.
Requires:
main house Level 2
What does each Farm level cost?20 levels
| Lv | Build Time | |||
|---|---|---|---|---|
| 1 | 70 | 60 | 110 | 1m 35s |
| 2 | 105 | 90 | 165 | 2m 22s |
| 3 | 157 | 135 | 247 | 3m 33s |
| 4 | 236 | 202 | 371 | 5m 20s |
| 5 | 354 | 303 | 556 | 8m |
| 6 | 531 | 455 | 835 | 12m 1s |
| 7 | 797 | 683 | 1,252 | 18m 2s |
| 8 | 1,196 | 1,025 | 1,879 | 27m 3s |
| 9 | 1,794 | 1,537 | 2,819 | 40m 34s |
| 10 | 2,691 | 2,306 | 4,228 | 1h |
| 11 | 4,036 | 3,459 | 6,343 | 1h 31m |
| 12 | 6,054 | 5,189 | 9,514 | 2h 16m |
| 13 | 9,082 | 7,784 | 14,272 | 3h 25m |
| 14 | 13,623 | 11,677 | 21,408 | 5h 8m |
| 15 | 20,435 | 17,515 | 32,112 | 7h 42m |
| 16 | 30,652 | 26,273 | 48,168 | 11h 33m |
| 17 | 45,978 | 39,410 | 72,252 | 17h 19m |
| 18 | 68,968 | 59,115 | 108,378 | 25h 59m |
| 19 | 103,452 | 88,673 | 162,568 | 38h 59m |
| 20 | 155,178 | 133,010 | 243,852 | 58h 29m |
infrastructure
Enables trading resources with other players. Higher levels reduce trade fees and allow larger transactions.
Requires:
main house Level 2
What does each Marketplace level cost?20 levels
| Lv | Build Time | |||
|---|---|---|---|---|
| 1 | 150 | 120 | 100 | 2m 22s |
| 2 | 225 | 180 | 150 | 3m 33s |
| 3 | 337 | 270 | 225 | 5m 20s |
| 4 | 506 | 405 | 337 | 8m |
| 5 | 759 | 607 | 506 | 12m 1s |
| 6 | 1,139 | 911 | 759 | 18m 2s |
| 7 | 1,708 | 1,366 | 1,139 | 27m 3s |
| 8 | 2,562 | 2,050 | 1,708 | 40m 34s |
| 9 | 3,844 | 3,075 | 2,562 | 1h |
| 10 | 5,766 | 4,613 | 3,844 | 1h 31m |
| 11 | 8,649 | 6,919 | 5,766 | 2h 16m |
| 12 | 12,974 | 10,379 | 8,649 | 3h 25m |
| 13 | 19,461 | 15,569 | 12,974 | 5h 8m |
| 14 | 29,192 | 23,354 | 19,461 | 7h 42m |
| 15 | 43,789 | 35,031 | 29,192 | 11h 33m |
| 16 | 65,684 | 52,547 | 43,789 | 17h 19m |
| 17 | 98,526 | 78,820 | 65,684 | 25h 59m |
| 18 | 147,789 | 118,231 | 98,526 | 38h 59m |
| 19 | 221,683 | 177,347 | 147,789 | 58h 29m |
| 20 | 332,525 | 266,020 | 221,683 | 87h 44m |
infrastructure
Unlocks durable goods for this settlement. Each level adds goods storage and lets raid boats bring recovered cargo home.
Requires:
main house Level 4
What does each Workshop level cost?20 levels
| Lv | Build Time | |||
|---|---|---|---|---|
| 1 | 220 | 180 | 160 | 3m 19s |
| 2 | 330 | 270 | 240 | 4m 59s |
| 3 | 495 | 405 | 360 | 7m 28s |
| 4 | 742 | 607 | 540 | 11m 13s |
| 5 | 1,113 | 911 | 810 | 16m 49s |
| 6 | 1,670 | 1,366 | 1,215 | 25m 14s |
| 7 | 2,505 | 2,050 | 1,822 | 37m 52s |
| 8 | 3,758 | 3,075 | 2,733 | 56m 48s |
| 9 | 5,638 | 4,613 | 4,100 | 1h 25m |
| 10 | 8,457 | 6,919 | 6,150 | 2h 7m |
| 11 | 12,686 | 10,379 | 9,226 | 3h 11m |
| 12 | 19,029 | 15,569 | 13,839 | 4h 47m |
| 13 | 28,544 | 23,354 | 20,759 | 7h 11m |
| 14 | 42,816 | 35,031 | 31,139 | 10h 47m |
| 15 | 64,224 | 52,547 | 46,708 | 16h 10m |
| 16 | 96,336 | 78,820 | 70,063 | 24h 15m |
| 17 | 144,504 | 118,231 | 105,094 | 36h 23m |
| 18 | 216,757 | 177,347 | 157,641 | 54h 35m |
| 19 | 325,136 | 266,020 | 236,462 | 81h 53m |
| 20 | 487,704 | 399,030 | 354,694 | 122h 50m |
resource
Slowly produces Lumen, a sacred resource, at 0.2 per hour per level before world speed. The church itself is the reliquary: it can hold 300 Lumen plus 100 per level, and any surplus beyond that is lost. Upgrade the church to gather Lumen faster and hold more of it.
Requires:
main house Level 4
What does each Church level cost?20 levels
| Lv | Build Time | Per Hour | |||
|---|---|---|---|---|---|
| 1 | 180 | 130 | 140 | 2m 41s | 0.2 |
| 2 | 261 | 188 | 203 | 3m 54s | 0.4 |
| 3 | 378 | 273 | 294 | 5m 39s | 0.6 |
| 4 | 548 | 396 | 426 | 8m 12s | 0.8 |
| 5 | 795 | 574 | 618 | 11m 53s | 1 |
| 6 | 1,153 | 833 | 897 | 17m 15s | 1.2 |
| 7 | 1,672 | 1,208 | 1,301 | 25m | 1.4 |
| 8 | 2,425 | 1,751 | 1,886 | 36m 16s | 1.6 |
| 9 | 3,517 | 2,540 | 2,735 | 52m 35s | 1.8 |
| 10 | 5,100 | 3,683 | 3,966 | 1h 16m | 2 |
| 11 | 7,395 | 5,341 | 5,751 | 1h 50m | 2.2 |
| 12 | 10,723 | 7,744 | 8,340 | 2h 40m | 2.4 |
| 13 | 15,548 | 11,229 | 12,093 | 3h 52m | 2.6 |
| 14 | 22,545 | 16,282 | 17,535 | 5h 37m | 2.8 |
| 15 | 32,690 | 23,609 | 25,426 | 8h 8m | 3 |
| 16 | 47,401 | 34,234 | 36,867 | 11h 48m | 3.2 |
| 17 | 68,732 | 49,639 | 53,458 | 17h 7m | 3.4 |
| 18 | 99,661 | 71,977 | 77,514 | 24h 50m | 3.6 |
| 19 | 144,509 | 104,368 | 112,396 | 36h | 3.8 |
| 20 | 209,538 | 151,333 | 162,974 | 52h 13m | 4 |
The Mines
Gold, stone, and lumber are the three pillars of the material economy. Each has its own extraction site: the
Gold Mine, the
Stone Quarry, and the
Lumber Mill. The land provides a modest trickle even without a mine, but a well-developed extraction operation dwarfs the passive yield many times over. Most experienced Governors raise all three early and keep them climbing. A high-level mine is the foundation of everything that follows.
resource
Produces gold over time. Without a gold mine, a trickle of gold is still collected each hour.
What does each Gold Mine level cost?20 levels
| Lv | Build Time | Per Hour | |||
|---|---|---|---|---|---|
| 1 | 50 | 40 | 30 | 57s | 8 |
| 2 | 75 | 60 | 45 | 1m 25s | 16 |
| 3 | 112 | 90 | 67 | 2m 8s | 24 |
| 4 | 168 | 135 | 101 | 3m 12s | 32 |
| 5 | 253 | 202 | 151 | 4m 48s | 40 |
| 6 | 379 | 303 | 227 | 7m 12s | 48 |
| 7 | 569 | 455 | 341 | 10m 49s | 56 |
| 8 | 854 | 683 | 512 | 16m 13s | 64 |
| 9 | 1,281 | 1,025 | 768 | 24m 20s | 72 |
| 10 | 1,922 | 1,537 | 1,153 | 36m 31s | 80 |
| 11 | 2,883 | 2,306 | 1,729 | 54m 46s | 88 |
| 12 | 4,324 | 3,459 | 2,594 | 1h 22m | 96 |
| 13 | 6,487 | 5,189 | 3,892 | 2h 3m | 104 |
| 14 | 9,730 | 7,784 | 5,838 | 3h 4m | 112 |
| 15 | 14,596 | 11,677 | 8,757 | 4h 37m | 120 |
| 16 | 21,894 | 17,515 | 13,136 | 6h 55m | 128 |
| 17 | 32,842 | 26,273 | 19,705 | 10h 23m | 136 |
| 18 | 49,263 | 39,410 | 29,557 | 15h 35m | 144 |
| 19 | 73,894 | 59,115 | 44,336 | 23h 23m | 152 |
| 20 | 110,841 | 88,673 | 66,505 | 35h 5m | 160 |
resource
Produces stone over time. Without a stone quarry, a small amount of stone is still gathered each hour.
What does each Stone Quarry level cost?20 levels
| Lv | Build Time | Per Hour | |||
|---|---|---|---|---|---|
| 1 | 40 | 30 | 40 | 57s | 7 |
| 2 | 60 | 45 | 60 | 1m 25s | 14 |
| 3 | 90 | 67 | 90 | 2m 8s | 21 |
| 4 | 135 | 101 | 135 | 3m 12s | 28 |
| 5 | 202 | 151 | 202 | 4m 48s | 35 |
| 6 | 303 | 227 | 303 | 7m 12s | 42 |
| 7 | 455 | 341 | 455 | 10m 49s | 49 |
| 8 | 683 | 512 | 683 | 16m 13s | 56 |
| 9 | 1,025 | 768 | 1,025 | 24m 20s | 63 |
| 10 | 1,537 | 1,153 | 1,537 | 36m 31s | 70 |
| 11 | 2,306 | 1,729 | 2,306 | 54m 46s | 77 |
| 12 | 3,459 | 2,594 | 3,459 | 1h 22m | 84 |
| 13 | 5,189 | 3,892 | 5,189 | 2h 3m | 91 |
| 14 | 7,784 | 5,838 | 7,784 | 3h 4m | 98 |
| 15 | 11,677 | 8,757 | 11,677 | 4h 37m | 105 |
| 16 | 17,515 | 13,136 | 17,515 | 6h 55m | 112 |
| 17 | 26,273 | 19,705 | 26,273 | 10h 23m | 119 |
| 18 | 39,410 | 29,557 | 39,410 | 15h 35m | 126 |
| 19 | 59,115 | 44,336 | 59,115 | 23h 23m | 133 |
| 20 | 88,673 | 66,505 | 88,673 | 35h 5m | 140 |
resource
Produces lumber over time. Without a lumber mill, a small amount of lumber is still cut each hour.
What does each Lumber Mill level cost?20 levels
| Lv | Build Time | Per Hour | |||
|---|---|---|---|---|---|
| 1 | 40 | 40 | 30 | 57s | 6 |
| 2 | 60 | 60 | 45 | 1m 25s | 12 |
| 3 | 90 | 90 | 67 | 2m 8s | 18 |
| 4 | 135 | 135 | 101 | 3m 12s | 24 |
| 5 | 202 | 202 | 151 | 4m 48s | 30 |
| 6 | 303 | 303 | 227 | 7m 12s | 36 |
| 7 | 455 | 455 | 341 | 10m 49s | 42 |
| 8 | 683 | 683 | 512 | 16m 13s | 48 |
| 9 | 1,025 | 1,025 | 768 | 24m 20s | 54 |
| 10 | 1,537 | 1,537 | 1,153 | 36m 31s | 60 |
| 11 | 2,306 | 2,306 | 1,729 | 54m 46s | 66 |
| 12 | 3,459 | 3,459 | 2,594 | 1h 22m | 72 |
| 13 | 5,189 | 5,189 | 3,892 | 2h 3m | 78 |
| 14 | 7,784 | 7,784 | 5,838 | 3h 4m | 84 |
| 15 | 11,677 | 11,677 | 8,757 | 4h 37m | 90 |
| 16 | 17,515 | 17,515 | 13,136 | 6h 55m | 96 |
| 17 | 26,273 | 26,273 | 19,705 | 10h 23m | 102 |
| 18 | 39,410 | 39,410 | 29,557 | 15h 35m | 108 |
| 19 | 59,115 | 59,115 | 44,336 | 23h 23m | 114 |
| 20 | 88,673 | 88,673 | 66,505 | 35h 5m | 120 |
Arms & Fleet
When diplomacy fails and walls are not enough, a Governor must muster forces. The
Barracks trains land units, stone throwers, spearfighters, archers, and siege catapults, while the
Harbour launches warships, merchant vessels, and colonisation fleets. Both require a developed Main House before they can be established: the Barracks opens at Level 2, the Harbour at Level 5. Higher levels of each reduce training times and unlock access to stronger forces.
military
Train land military units: stone throwers, spearfighters, archers, and catapults.
Requires:
main house Level 2
What does each Barracks level cost?20 levels
| Lv | Build Time | |||
|---|---|---|---|---|
| 1 | 150 | 100 | 80 | 2m 22s |
| 2 | 225 | 150 | 120 | 3m 33s |
| 3 | 337 | 225 | 180 | 5m 20s |
| 4 | 506 | 337 | 270 | 8m |
| 5 | 759 | 506 | 405 | 12m 1s |
| 6 | 1,139 | 759 | 607 | 18m 2s |
| 7 | 1,708 | 1,139 | 911 | 27m 3s |
| 8 | 2,562 | 1,708 | 1,366 | 40m 34s |
| 9 | 3,844 | 2,562 | 2,050 | 1h |
| 10 | 5,766 | 3,844 | 3,075 | 1h 31m |
| 11 | 8,649 | 5,766 | 4,613 | 2h 16m |
| 12 | 12,974 | 8,649 | 6,919 | 3h 25m |
| 13 | 19,461 | 12,974 | 10,379 | 5h 8m |
| 14 | 29,192 | 19,461 | 15,569 | 7h 42m |
| 15 | 43,789 | 29,192 | 23,354 | 11h 33m |
| 16 | 65,684 | 43,789 | 35,031 | 17h 19m |
| 17 | 98,526 | 65,684 | 52,547 | 25h 59m |
| 18 | 147,789 | 98,526 | 78,820 | 38h 59m |
| 19 | 221,683 | 147,789 | 118,231 | 58h 29m |
| 20 | 332,525 | 221,683 | 177,347 | 87h 44m |
military
Build warships, merchant ships, and colonisation ships. Required for naval operations.
Requires:
main house Level 5
What does each Harbour level cost?20 levels
| Lv | Build Time | |||
|---|---|---|---|---|
| 1 | 250 | 200 | 200 | 3m 48s |
| 2 | 375 | 300 | 300 | 5m 42s |
| 3 | 562 | 450 | 450 | 8m 33s |
| 4 | 843 | 675 | 675 | 12m 49s |
| 5 | 1,265 | 1,012 | 1,012 | 19m 14s |
| 6 | 1,898 | 1,518 | 1,518 | 28m 51s |
| 7 | 2,847 | 2,278 | 2,278 | 43m 17s |
| 8 | 4,271 | 3,417 | 3,417 | 1h 4m |
| 9 | 6,407 | 5,125 | 5,125 | 1h 37m |
| 10 | 9,610 | 7,688 | 7,688 | 2h 26m |
| 11 | 14,416 | 11,533 | 11,533 | 3h 39m |
| 12 | 21,624 | 17,299 | 17,299 | 5h 28m |
| 13 | 32,436 | 25,949 | 25,949 | 8h 13m |
| 14 | 48,654 | 38,923 | 38,923 | 12h 19m |
| 15 | 72,982 | 58,385 | 58,385 | 18h 29m |
| 16 | 109,473 | 87,578 | 87,578 | 27h 43m |
| 17 | 164,210 | 131,368 | 131,368 | 41h 35m |
| 18 | 246,315 | 197,052 | 197,052 | 62h 23m |
| 19 | 369,472 | 295,578 | 295,578 | 93h 35m |
| 20 | 554,209 | 443,367 | 443,367 | 140h 23m |
Fortifications
Walls, watchers, and war hounds are the three layers of island defence. The
Stone Wall multiplies the defensive strength of every defender on the island, including standing settlement defenses. The
Watch-Tower spots approaching fleets at a distance, giving the Governor precious time to prepare or call for aid. The
Kennels house scent-ward patrols that make the island harder to spy upon. Together, they turn a settlement from an easy target into a fortress worth avoiding.
defense
Raised pens and handlers for war hounds. Each level improves scent-ward patrols and expands hound capacity.
Requires:
main house Level 3
What does each Kennels level cost?10 levels
| Lv | Build Time | |||
|---|---|---|---|---|
| 1 | 90 | 70 | 80 | 1m 44s |
| 2 | 135 | 105 | 120 | 2m 36s |
| 3 | 202 | 157 | 180 | 3m 55s |
| 4 | 303 | 236 | 270 | 5m 52s |
| 5 | 455 | 354 | 405 | 8m 49s |
| 6 | 683 | 531 | 607 | 13m 13s |
| 7 | 1,025 | 797 | 911 | 19m 50s |
| 8 | 1,537 | 1,196 | 1,366 | 29m 45s |
| 9 | 2,306 | 1,794 | 2,050 | 44m 38s |
| 10 | 3,459 | 2,691 | 3,075 | 1h 6m |
defense
Increases the defensive strength of all units on the place. Higher levels provide a greater bonus.
Requires:
main house Level 2
What does each Stone Wall level cost?20 levels
| Lv | Build Time | |||
|---|---|---|---|---|
| 1 | 100 | 200 | 60 | 1m 54s |
| 2 | 150 | 300 | 90 | 2m 51s |
| 3 | 225 | 450 | 135 | 4m 16s |
| 4 | 337 | 675 | 202 | 6m 24s |
| 5 | 506 | 1,012 | 303 | 9m 37s |
| 6 | 759 | 1,518 | 455 | 14m 25s |
| 7 | 1,139 | 2,278 | 683 | 21m 38s |
| 8 | 1,708 | 3,417 | 1,025 | 32m 27s |
| 9 | 2,562 | 5,125 | 1,537 | 48m 41s |
| 10 | 3,844 | 7,688 | 2,306 | 1h 13m |
| 11 | 5,766 | 11,533 | 3,459 | 1h 49m |
| 12 | 8,649 | 17,299 | 5,189 | 2h 44m |
| 13 | 12,974 | 25,949 | 7,784 | 4h 6m |
| 14 | 19,461 | 38,923 | 11,677 | 6h 9m |
| 15 | 29,192 | 58,385 | 17,515 | 9h 14m |
| 16 | 43,789 | 87,578 | 26,273 | 13h 51m |
| 17 | 65,684 | 131,368 | 39,410 | 20h 47m |
| 18 | 98,526 | 197,052 | 59,115 | 31h 11m |
| 19 | 147,789 | 295,578 | 88,673 | 46h 47m |
| 20 | 221,683 | 443,367 | 133,010 | 70h 11m |
defense
Warns of approaching enemy fleets. Higher levels provide earlier detection and more information about incoming attacks.
Requires:
main house Level 3
What does each Watch-Tower level cost?20 levels
| Lv | Build Time | |||
|---|---|---|---|---|
| 1 | 120 | 150 | 100 | 2m 22s |
| 2 | 180 | 225 | 150 | 3m 33s |
| 3 | 270 | 337 | 225 | 5m 20s |
| 4 | 405 | 506 | 337 | 8m |
| 5 | 607 | 759 | 506 | 12m 1s |
| 6 | 911 | 1,139 | 759 | 18m 2s |
| 7 | 1,366 | 1,708 | 1,139 | 27m 3s |
| 8 | 2,050 | 2,562 | 1,708 | 40m 34s |
| 9 | 3,075 | 3,844 | 2,562 | 1h |
| 10 | 4,613 | 5,766 | 3,844 | 1h 31m |
| 11 | 6,919 | 8,649 | 5,766 | 2h 16m |
| 12 | 10,379 | 12,974 | 8,649 | 3h 25m |
| 13 | 15,569 | 19,461 | 12,974 | 5h 8m |
| 14 | 23,354 | 29,192 | 19,461 | 7h 42m |
| 15 | 35,031 | 43,789 | 29,192 | 11h 33m |
| 16 | 52,547 | 65,684 | 43,789 | 17h 19m |
| 17 | 78,820 | 98,526 | 65,684 | 25h 59m |
| 18 | 118,231 | 147,789 | 98,526 | 38h 59m |
| 19 | 177,347 | 221,683 | 147,789 | 58h 29m |
| 20 | 266,020 | 332,525 | 221,683 | 87h 44m |
The Laboratory
Knowledge compounds. The
Laboratory is where scholars study weapons technology: improvements to spear, shield, bow, catapult, and sail that permanently strengthen every unit trained afterward. Research is slow and costly, but its effects are lasting. A Governor who invests early in the Laboratory will field forces that punch well above their numbers. Consult the Research chapter for the full catalogue of advancements.
Scholars also quicken the pace at which charts are read. The Laboratory level on a Governor's capital island shortens the scouting delaybetween regions on the world chart, useful when chasing treasure islands before a rival reaches them.
research
Research new weapons technology. Enables research of spear, shield, bow, catapult and sail technologies.
Requires:
main house Level 3
What does each Laboratory level cost?20 levels
| Lv | Build Time | Scouting delay | |||
|---|---|---|---|---|---|
| 1 | 200 | 150 | 100 | 2m 51s | 2.9s |
| 2 | 300 | 225 | 150 | 4m 16s | 2.7s |
| 3 | 450 | 337 | 225 | 6m 24s | 2.6s |
| 4 | 675 | 506 | 337 | 9m 37s | 2.4s |
| 5 | 1,012 | 759 | 506 | 14m 25s | 2.3s |
| 6 | 1,518 | 1,139 | 759 | 21m 38s | 2.1s |
| 7 | 2,278 | 1,708 | 1,139 | 32m 27s | 2.0s |
| 8 | 3,417 | 2,562 | 1,708 | 48m 41s | 1.8s |
| 9 | 5,125 | 3,844 | 2,562 | 1h 13m | 1.7s |
| 10 | 7,688 | 5,766 | 3,844 | 1h 49m | 1.6s |
| 11 | 11,533 | 8,649 | 5,766 | 2h 44m | 1.4s |
| 12 | 17,299 | 12,974 | 8,649 | 4h 6m | 1.3s |
| 13 | 25,949 | 19,461 | 12,974 | 6h 9m | 1.1s |
| 14 | 38,923 | 29,192 | 19,461 | 9h 14m | 1.0s |
| 15 | 58,385 | 43,789 | 29,192 | 13h 51m | 0.8s |
| 16 | 87,578 | 65,684 | 43,789 | 20h 47m | 0.7s |
| 17 | 131,368 | 98,526 | 65,684 | 31h 11m | 0.5s |
| 18 | 197,052 | 147,789 | 98,526 | 46h 47m | 0.4s |
| 19 | 295,578 | 221,683 | 147,789 | 70h 11m | 0.2s |
| 20 | 443,367 | 332,525 | 221,683 | 105h 17m | 0.1s |
Common questions
Why raise the Main House early?
It unlocks key buildings and compounds build-time savings across every later project. It also governs the coin vault used by the Bazaar.
Which buildings should a young settlement protect first?
Keep the Storehouse, Housing, Farm, and raw-material sites close to the settlement's growth. Storage prevents waste and plunder; housing and food keep new workers useful.
Why is the Church listed with settlement works?
The Church produces Lumen rather than raw material. It belongs beside civic life and the Shrine, not with the mines that feed construction.


