Correspondence & Contacts
World Chat is the public room most Governors meet first. From there, conversation splits into alliance chat, private messages, and the contact ledger that marks the people you trust enough to find again quickly.
World Chat is the first harbour
World Chat is open to every Governor in the world. It is where new rulers ask questions, traders test interest, rivals make public promises, and names start to matter before fleets ever meet on the water.
- World Chat is the shared public chat channel for the whole archipelago.
- World Chat has normal flood limits, but no world-news posting cooldown.
- Names in chat can lead to a Governor profile, friend request, or private message.
- The Chronicle is separate: it records arrivals, alliances, raids, proclamations, treasure finds, and repeated war waves as formal notices.
Treat World Chat as a public square. Ask there when you need the world to see the answer. Move to private messages when the price, threat, or favour should not be performed for an audience.
Profiles turn names into action
A name is enough to begin. Governors can be found through World Chat, the rankings, alliance rosters, and public island ownership. Opening a profile shows the useful choices: start a private message, send a friend request, inspect their public record, or follow their islands on the chart.
- Chat: choose a Governor from a message to open their quick profile, react, view the full profile, or add them as a friend.
- Rankings: open a Governor from the leaderboard to send a private message, add them as a friend, invite them to an alliance, or send aid if friendship or alliance rules allow it.
- War and scouting: espionage, combat, and alliance membership can also add Governors to the known-names side of the ledger.
Do not confuse finding a Governor with befriending them. Rankings and chat make people visible. Friendship is a separate request that both sides must accept.
Private messages carry the real terms
A private message is a direct conversation between two Governors. Start one from a profile, from an existing thread, or by addressing a new letter to an exact Governor name in the correspondence desk. Friendship is not required.
- Any Governor in the same world may be addressed by exact name.
- If a previous exchange exists, the conversation resumes in the same thread.
- A sender may withdraw their own message. Its former place remains noted.
- Private messages and public speech both pass through the same language and link checks.
Private messages are best for trade terms, warnings, recruitment, and the small threats that become large problems when repeated in public.
Alliance chat is command, not gossip
Every alliance maintains a dedicated chat channel, established automatically when the alliance is founded. It is the place for defence warnings, strike timing, roster changes, and shared war reading.
- All members are added to the alliance channel upon joining.
- Arrivals, departures, removals, and transfers of command are recorded as activity notices within the channel, keeping the membership informed of roster changes.
- War notices are condensed into compact chat summaries, with the full record kept in the channel's Operations feed. Operations uses the same Chronicle battle cards for raids, defences, and campaigns involving the alliance, and surfaces spy reports shared with the alliance.
- Alliance liberations appear as gold celebration rows in chat when a member frees an island. Members can react to the row like any other alliance activity.
- Alliance leaders and officers may rename the channel to suit the alliance's character.
Departing an alliance revokes access to all alliance correspondence. A Governor who later returns to the same banner regains access to that shared ledger, including the record kept during their absence.
Friends are your marked names
Friendship is deliberate. Send a request by exact Governor name or from a profile, wait for the answer, and the bond becomes mutual if the request is accepted. Prior contact-ledger discovery is not required.
- Friendship is always mutual. Both Governors appear in each other's contact lists.
- Pending requests may be cancelled by the sender at any time before a response.
- A Governor may maintain up to 50 friendships at a time.
- Friends are marked clearly in the ledger and on the chart.
Friendship matters because later systems treat trust as more than a name. A friend can be easier to find, easier to recognise on the map, and eligible for support actions that strangers cannot receive.
Anonymous dispatches are not chat
The Guildhall can arrange a sealed letter with no signature attached. Such a letter is delivered through the Governor's Desk as a Dispatch rather than as a private message thread. The recipient sees the words, not the author.
An anonymous letter is a paid Guildhall commission and is consumed once delivered. It is suited to warnings, pressure, and misdirection, not to an ongoing conversation.
Common questions
Where do I find people first?
World Chat and rankings are the usual first stops. Chat shows active names, rankings show public profiles, and both can lead to private messages or friend requests.
Can I message a Governor who is not my friend?
Yes. A direct message can be addressed by name to any Governor in the world. Friendship is still useful for trust, map recognition, and support permissions.
Do I need to discover someone before sending a friend request?
No. Discovery and friendship are separate. Chat, rankings, scouting, combat, and alliances can all make names visible, but a friend request can still be sent directly by exact Governor name.
Where should urgent alliance warnings go?
Use alliance chat. Private letters are easy to miss, while the alliance channel reaches the whole banner and keeps war activity beside the warning.