Rankings & Scoring
Rankings are the public face of private investment. They show who has built the broadest domain, which banners have gathered strength, and which commanders have turned war into reputation.
Score is development and deeds
Score reflects investment in structures, research, trained forces, direct rewards from achievements, and recorded accomplishments from the wider domain. The public ledger highlights the clearest score sources rather than every internal tally. The board is built from hourly snapshots. Troops lost in battle, buildings destroyed, new works completed, or counted accomplishments can all move the next total.
The board has three arguments
The Rankings panel carries three views, each useful for a different kind of judgement.
- Governors: individual score, island count, alliance flag, and your own rank at the top for quick reference.
- Alliances: combined member score, member count, and public banner standing.
- Warlords: combat reputation built from war wins, losses, troops slain, notable wins, and streaks.
A name on any board opens the profile behind it. Profiles show score, rank, war record, alliance membership, public islands, and social actions such as private messages, friend requests, aid, or alliance invitations when those actions are allowed.
Score moves slowly until it does not
Settlement score is recalculated regularly from the current state of a Governor's holdings. Buildings and research count from their invested upgrade costs. Troops count from their trained value, but at a much lighter weight. Achievement rewards add direct score on top.
Counts and score are separate ledgers. Inselnova counts treasure finds, Black Tide attacks and liberations, bazaar purchases, marketplace trades, spy successes, colonisations, affairs, and war facts from the record of the world. Some entries add Governor score directly, while derived records remain visible beside the score so the same deed is not counted twice.
Black Tide actions carry special weight because the whole archipelago benefits when those sails are broken. Spy successes, colonisations, profitable trade, treasure, plunder, and resolved affairs also add standing as proof that the Governor's authority reaches beyond the building yard.
This is why a commander can win a battle and still drop on the board if the victory burned too much army value. It is also why an active scout, trader, or Black Tide hunter can climb even before another warehouse roof is raised.
War record is a second reputation
War record is counted beside Governor score. Some combat deeds add to standing, while the full record remains separate so the board can distinguish builders from survivors. Public profiles track total wars, wins, losses, draws, surrenders, troops slain, notable wins, and win streaks.
The Warlords board turns that combat record into a dominance ranking. Wins pull upward, losses pull downward, and slain troops matter enough to break ties between commanders who look similar at first glance.
Alliance standing is borrowed strength
An alliance's rank is the combined score of its members. A new recruit, a new building, a finished research level, or a lost army can all move the banner because member scores feed the total. The alliance board also shows member count, making large banners and elite small banners easy to tell apart.
The alliance profile carries its own war record as well, gathered from the members beneath the flag. That makes the board a recruiting tool and a warning label at the same time.
Common questions
Does score unlock bazaar tiers?
No. Bazaar access follows island prestige, not score. Score still matters because it shows growth, threat, and public standing.
Why did my score fall after a battle?
Troops are part of score. If losses remove more army value than your buildings, research, or achievement rewards add back, the total can fall.
Why is the Warlords board different from the score board?
The score board measures development and scored activity. The Warlords board measures combat dominance through wins, losses, troops slain, notable wins, and streaks.