Garrison Support
A support mission ferries your troops to a friendly settlement, where they disembark and stand garrison duty. They fight beside the local defender if the island comes under attack, and they stay until you recall them or the host sends them home.
Distress CallsSending a garrison
Merchant convoys ferry troops to a friendly settlement, where they disembark and take up garrison duty. Infantry and siege units require merchant ships with sufficient troop capacity for passage; the harbour master will refuse to load soldiers without the room to carry them.
Once garrisoned, these forces fight alongside the local defender if the settlement comes under attack, shielded by the settlement's wall fortifications. However, stationed troops depend on local forges, fletchers, and armories for arms and resupply; their combat strength reflects the host settlement's research, not their homeland's. A master archer is only as deadly as the arrows the local fletcher can provide. They remain stationed abroad until recalled by their Governor — or sent home by the settlement's own keeper.
Successive support missions to the same settlement add to the existing garrison. Multiple Governors can station forces at the same island, each contingent tracked separately. A support run is fully attributed: the host always knows whose banners stand on their walls.
Garrison recall
A Governor may recall garrisoned forces at any time. Recalled troops do not vanish home — they board their ships and sail back over the same distance they came, arriving after the voyage like any other returning fleet. Only the units belonging to the issuing Governor are withdrawn; allied garrisons at the same settlement remain in place.
The keeper of the host settlement may also send a garrison home. From Forces → Army → Garrison, the island's owner sees each Governor stationed there and may release any of them; those troops sail home the same way, and their Governor is told their forces were sent back.
Common questions
Whose research do my stationed troops use?
The host settlement's. Garrisoned troops draw arms and resupply from the island they stand on, so their combat strength reflects the host's forges and fletchers, not your own. A garrison on a poorly-researched island fights well below its potential.
Can the host send my troops home?
Yes. The island's owner sees every Governor stationed there and may release any contingent; those troops board their ships and sail home, and you are told they were sent back. Your own recall works the same way, at any time.
Do my ships stay with the garrison?
Yes. The carrier ships wait with the stationed troops — that is what brings them home again. When the garrison is recalled or released, troops and hulls sail back together.