Bazaar
The Bazaar is a coin-priced market that bypasses the usual costs of trade — no merchant ships, no voyage time, no bartering with rivals. Wares arrive without warning and vanish just as fast, so a sharp-eyed Governor checks often.
Why the Bazaar Matters
Unlike the Marketplace, the Bazaar costs only coins — no resources leave the settlement, and no merchant fleet is tied up in transit. Purchased goods arrive instantly, making it the fastest way to fill a gap before an attack lands or a building queue stalls.
A Marketplace at Level 1 or higher must be standing before the bazaar stalls appear.
The same requirement now governs access to the Guildhall counter, where market clerks broker timed titles and decorative name styles. Coins spent there are drawn from the settlement presently consulting the hall.
The Stalls
Roaming merchants come and go on their own schedule. The stalls may carry resource bundles, military units, food provisions, or coin purses — but selection is never guaranteed. If nothing suits the moment, return later. New merchants arrive frequently, and busier worlds attract a wider variety of stock.
Every listing has a countdown. When it expires — or another Governor claims it first — the deal is gone. Hesitation is expensive.
Prestige Tiers
Each island carries its own prestige, and the bazaar you see is the one befitting that island. Switch to a different holding and the stalls change — a Governor ruling several islands effectively has several bazaars, each tuned to what that settlement has earned. Higher tiers carry rarer goods and keep more stalls open at once.
| Tier | Prestige range | Max Listings |
|---|---|---|
| Outpost | 0%–20% | 10 |
| Settlement | 20%–40% | 6 |
| Colony | 40%–60% | 6 |
| Stronghold | 60%–80% | 6 |
| Dominion | 80%–95% | 6 |
| Legendary Island | 95%–100% | 6 |
Bazaar Lanes
The bazaar is divided into lanes, each favouring a different kind of trade. Experienced Governors learn to read the lane names and anticipate what stock may appear.
| Market | Description |
|---|---|
| Smugglers Market | Shadows, shortcuts, and risky convenience for rulers willing to move fast. |
| Freeport Bazaar | A bustling harbor exchange where cargo fleets unload high-volume contracts. |
| Merchant Guide | Licensed guild brokers publish pragmatic offers for sustained growth. |
| Post Authority | Official world-post allocations approved by the ruling administration. |
Prefer bartering with fellow Governors over fixed-price wares? See the Marketplace.