Bazaar
The Bazaar is where coins buy time. When a quarry is short, a fleet is waiting, or a build plan has stalled over one missing pile, the right stall can turn a delay into a receipt.
The bargain is speed
Bazaar goods arrive instantly. No merchant ships leave harbour, no resource payment leaves storage, and no convoy has to survive the map. The cost is paid in coins from the selected island, so the question is rarely whether the offer is useful. The question is whether this island needs the time more than it needs the coins.
The stalls follow the island
The selected island must have a Level 1 Marketplace before Bazaar purchases are allowed. The same market building opens the Guildhall counter, where clerks broker timed titles, name styles, and anonymous letters.
Stock also follows island prestige. A young holding sees modest crates and practical stopgaps. A developed holding reaches richer tiers with rarer rewards and heavier bundles, so each listing carries more weight even as the stall count narrows. Moving the island forward changes what the clerks are willing to show.
Timers make the market
Bazaar stock refreshes about every 8 minutes, and each listing carries its own countdown. An offer disappears when the timer ends or when another Governor claims it first. Busier worlds can support more active stock, but the Bazaar never promises the exact bundle you had in mind.
Treat the Bazaar as pressure relief, not a shopping list. It is best when a single instant delivery changes the next decision: finishing a building, feeding a shortage, or putting ships back to work without waiting on another island.
Prices follow demand
From the Colony tier upward, Bazaar prices react to how fast the stalls have been emptied lately. When listings get claimed within moments of appearing, the clerks read the room and ask for more coins next refresh. When wares sit on the counter, prices slide back down. A short line under the tier name in the Bazaar header — busy, steady, or quiet — reports how the wharf has been trading so the mood is never hidden.
The swing is bounded: prices never drop below half the base rate and never climb above double, no matter how lopsided the sweep. The base rate also rises by tier — a Dominion crate posts at a higher base than a Colony one — so the floor and ceiling shift with prestige rather than stay flat across the world.
The price quoted when a listing first appears is the price that will be charged when you click trade, even if the rest of the tier heats up in the meantime. Outpost and Settlement stalls keep their authored prices; demand pricing only kicks in once your island has reached the Colony tier.
Within a tier, prices are never flat. The Smugglers' Market marks each of its listings down by a small discount — off-ledger cargo carries no harbour tax. The Post Authority adds a small surcharge to its own listings, since every coin walks past a clerk. The Merchant Guide and Freeport Bazaar sit between them at the standard tide. Two postings at the same price aren't necessarily the same value, though: heavier bundles cost more regardless of market, so a sweeping eye looks at price against contents, not price alone.
Reference
Which prestige tiers open which stalls?6 tiers
| Tier | Prestige range | Max listings |
|---|---|---|
| Outpost | 0%-20% | 10 |
| Settlement | 20%-40% | 6 |
| Colony | 40%-60% | 6 |
| Stronghold | 60%-80% | 6 |
| Dominion | 80%-95% | 6 |
| Legendary Island | 95%-100% | 6 |
What kinds of Bazaar lanes exist?4 lanes
| Market | Description |
|---|---|
| Smugglers Market | Shadows, shortcuts, and risky convenience for rulers willing to move fast. |
| Freeport Bazaar | A bustling harbor exchange where cargo fleets unload high-volume contracts. |
| Merchant Guide | Licensed guild brokers publish pragmatic offers for sustained growth. |
| Post Authority | Official world-post allocations approved by the ruling administration. |
What can close the Bazaar?access rules
Without a Level 1 Marketplace on the selected island, purchases are blocked. Trade-silencing curses can also hide Bazaar listings until the silence ends.
Prefer bartering with fellow Governors over fixed-price wares? See the Marketplace.
Common questions
Why can I see the Bazaar but not buy?
Check the selected island. Bazaar purchases require a Level 1 Marketplace on that island and enough coins in that island's purse.
Do Bazaar purchases need merchant ships?
No. Bazaar rewards are applied immediately when the purchase succeeds. Merchant ships matter for barter and depot transfers, not for Bazaar delivery.
Why did the stalls go quiet?
A trade-silencing curse can hide Bazaar listings until it ends. The market is still there; the cursed Governor cannot read the offers.