Affairs
Affairs are council dispatches that require a ruling from the Governor. Each choice may shift coins, food, happiness, resources, and sometimes grant special provisions.
How Affairs Arrive
Governing a realm is never quiet for long. Messengers arrive with petitions from the townsfolk, merchants seek rulings on trade disputes, and scouts report trouble on the horizon. These dispatches accumulate in the Realm panel under Council and demand attention — ignore them, and they expire unanswered.
A realm in good order receives routine matters — minor requests and modest opportunities. But when food runs low, happiness drops, or the treasury dwindles on the council seat island, the dispatches grow more urgent. Troubled realms attract harder choices and higher stakes.
Choosing a Ruling
Each affair presents two or more courses of action. Some are straightforward — accept a cost for a known benefit. Others are gambles with a chance of success or failure, each leading to a different outcome. Higher risk means greater potential reward — and greater potential loss.
The consequences of a ruling still apply through the realm's council seat island, so local economy, queues, and stores can feel the blow or the boon immediately even though the governance shift belongs to the whole kingdom.
What Affairs Can Affect
- Coins, food, and happiness — the pillars of settlement welfare may rise or fall.
- Raw materials — gold, stone, lumber, individually or all at once.
- Active works — construction, training, or research in progress may be completed instantly.
- Free upgrades — a building may be upgraded at no cost, up to a stated level.
- Troop grants — a detachment of units may be mustered immediately without training time.
Conditions and Timing
Some affairs only appear when the council seat island meets certain conditions. A harvest celebration may arrive after lowering taxes. A quarry discovery may surface once the population has grown. A pirate wedding may only be proposed when the people are already content. Governors who shape the realm deliberately will see different affairs than those who let matters drift.