Inselnova Wiki Play

Achievements

Achievements are the seal-marks of a Governor learning the work. They point toward useful next tasks, pay small rewards, and leave a ledger of what your realm has already proved it can do.

The ledger

The seals ledger shows every visible set, how many stamps are recorded, and the next unfinished task inside each set. It is part instruction list and part record book: useful early, still readable later.

The highlighted seal is the next nudge

Each unfinished seal carries a requirement, a reward, and usually a short pointer to the screen where the work happens. Later sets are visible before you finish the early ones, but the highlighted seal is the clearest next step.

Rewards go where you still hold ground

Completed milestones can add score to the Governor ranking and can grant resources. Resource rewards try the island where the milestone was earned. If that island is no longer yours, they fall back to your start island, then to another island you still own.

Honors wait for completed sets

A finished set can award a matching honor. The player-facing ledger counts visible seals only, while server-only wrap-up marks stay out of the list so the progress line never advertises a seal you cannot see.

Common questions

Why do I already have The First Stone?

Every Governor receives that first visible stamp on appointment. It is a welcome mark, so it pays no reward and does not show a completion notice.

Can I lose an achievement after earning it?

No. The completion remains recorded. Rewards only need a currently owned island so resources have somewhere to land.

Do all sets have the same number of seals?

The visible handbook and ledger use the current achievement catalog. Each current set has five visible seals. Settler's Mark includes a gifted first stamp, and the server also keeps a final wrap-up mark out of the visible ledger.

Reference

Which achievement sets exist?8 sets, 41 visible seals

Settler's Mark

The first offices of rule: construction, trade, and settling disputes. One visible stamp is gifted upon appointment.

#MilestoneRequirementScore
1The First StoneYour settlement awaits, Governor.-
2First BuildingCommission your first structure.+20
3First Building UpgradeRaise a building one level.+30
4First Bazaar PurchaseBuy from the bazaar.+50
5First Council AffairResolve a council affair.+60

Uncharted Waters

Expanding your reach: research, diplomacy, ships, troops, and reconnaissance.

#MilestoneRequirementScore
1First ResearchCommission your first study.+60
2First FriendshipAdd a fellow Governor.+70
3First ShipCommission your first vessel.+80
4First TroopsMuster your first soldiers.+90
5First ReconnaissanceSend your first spy mission.+100

Rising Tides

Deepening mastery: alliances, trade, council discipline, and seasoned command.

#MilestoneRequirementScore
1First AllianceJoin or found an alliance.+120
2Steady HandsSettle five council affairs.+140
3Seasoned BuilderRaise five buildings to level three.+160
4First TradePost a trade contract.+180
5Scout's ReportComplete five spy missions.+200

War & Conquest

The long game: naval strength, victories, colonisation, and high-level construction.

#MilestoneRequirementScore
1War FleetCommission ten warships.+220
2First BloodWin your first assault.+250
3RaiderWin five assaults.+300
4ConquerorSettle an unclaimed island.+350
5Crown of the IsleRaise any building to level eight.+400

The Sea Wolves

#MilestoneRequirementScore
1First Great HaulBring back a single raid on an unclaimed island worth five thousand or more in stores.+2500
2Red SailsWin a hundred raids that come home with plunder.+5000
3The Long HaulPlunder a quarter of a million stores in total.+9000
4BeachcomberRaid twenty-five different governors.+15000
5Terror of the IslesPlunder five million stores in total.+30000

Wreckers' Charts

#MilestoneRequirementScore
1First GlintTake your first treasure from a sparkling shore.+2500
2A Chart of My OwnFind ten treasures.+5000
3Salt and SilverFind thirty treasures.+9000
4The Cursed ChestSurvive three cursed chests with your ships intact.+15000
5Keeper of ChartsFind one hundred treasures.+30000

Plaguebreakers

#MilestoneRequirementScore
1The Tide at the DoorEndure a Black Tide attack on your shore.+2500
2Rotsalt BearerTurn back five Black Tide attacks with an active Rotsalt ward.+5000
3First Cleansed ShoreLiberate your first Black Tide-held island.+9000
4TidebreakerLiberate ten Black Tide-held islands.+15000
5The Morning AfterLiberate twenty-five Black Tide-held islands.+30000

Days of Rule

#MilestoneRequirementScore
1The First MorningReturn on a second day. The realm begins to recognise your hand.+100
2Steady HandRule for seven consecutive days. The council orders new ink.+750
3Unbroken FortnightRule for fourteen consecutive days. The harbour watch knows your boots by sound.+2000
4Unbroken RuleRule for thirty consecutive days. Word travels. Other Governors ask after your method.+6000
5The Enduring CouncilRule for sixty consecutive days. Quill claims this is unprecedented. Quill says this about most things.+15000
6Eternal StewardRule for ninety consecutive days. The council has, by long convention, stopped voting on most matters and simply waits for your answer.+30000
What happens when a reward has no resources?score-only or marker-only

Some achievements pay score only, and gifted or wrap-up marks can pay nothing at all. The completion still matters for the set even when no resource bundle is granted.

Master Quill
Master Quill: Margin note
Attend to the next seal before chasing distant honors. The ledger is at its best when it is treated as instruction, not decoration.