Inselnova Wiki

Achievements

Achievements mark the milestones of a Governor's career. Each honour earned adds to standing and delivers a bounty of resources — one of the swiftest ways to gain ground early. Open the seals ledger from the Seals mark to see what comes next.

Achievements are grouped into 4 sets of five, arranged by difficulty. Upon appointment, every Governor receives their first stamp — The First Stone — as a mark of welcome.

The Seals Ledger

The ledger records claimed seals and highlights the next unfinished one with plain instruction and its reward. Completed seals stay in the record; later sets remain visible beneath the active one for quick reference.

Settler's Mark

The first steps of governance — construction, trade, and settling disputes. One stamp is gifted upon appointment.

#MilestoneRequirementScore
1The First StoneYour settlement awaits, Governor.
2First BuildingCommission your first structure.+20
3First Building UpgradeRaise a building one level.+30
4First Bazaar PurchaseBuy from the bazaar.+50
5First Council AffairResolve a council affair.+60
6The Final WordThe advisor's closing remarks have been heard. The settlement is yours to run.

Uncharted Waters

Expanding your reach — research, diplomacy, and military readiness.

#MilestoneRequirementScore
1First ResearchCommission your first study.+60
2First FriendshipAdd a fellow Governor.+70
3First ShipCommission your first vessel.+80
4First TroopsMuster your first soldiers.+90
5First ReconnaissanceSend your first spy mission.+100

Rising Tides

Deepening mastery — alliances, trade, and seasoned command.

#MilestoneRequirementScore
1First AllianceJoin or found an alliance.+120
2Steady HandsSettle five council affairs.+140
3Seasoned BuilderRaise five buildings to level three.+160
4First TradePost a trade contract.+180
5Scout's ReportComplete five spy missions.+200

War & Conquest

The long game — naval dominance, warfare, and territorial expansion.

#MilestoneRequirementScore
1War FleetCommission ten warships.+220
2First BloodWin your first assault.+250
3RaiderWin five assaults.+300
4ConquerorSettle an unclaimed island.+350
5Crown of the IsleRaise any building to level eight.+400

Rewards

Each milestone delivers two rewards upon completion. A score honour is added to the Governor's ranking total immediately, and a bounty of resources — gold, stone, or lumber — is deposited into the settlement where the milestone was earned.

Later sets carry larger bounties. A Governor who completes all twenty milestones will have earned a considerable head start in both standing and stores.

Master Quill
Master Quill notes
Attend to the highlighted seal before chasing distant honours. The early marks teach the settlement offices in the same order a prudent Governor ought to learn them.