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Achievements

Achievements are the seal-marks of a Governor learning the work. They point toward useful next tasks, pay small rewards, and leave a ledger of what your realm has already proved it can do.

The ledger

The seals ledger shows every visible set, how many stamps are recorded, and the next unfinished task inside each set. It is part instruction list and part record book: useful early, still readable later.

Counted goals show how much of the work is recorded against the amount required, both in the ledger and when you inspect a seal. Red Sails, for example, counts victorious raids with plunder, including repeated visits to the same shore. Building and fleet goals measure what your realm currently holds; Days of Rule follows your unbroken run of qualifying days. An earned seal remains yours after a loss or a broken streak. The ledger is checked afresh when you reopen it.

The highlighted seal is the next nudge

Each unfinished seal carries a requirement, a reward, and usually a short pointer to the screen where the work happens. Later sets are visible before you finish the early ones, but the highlighted seal is the clearest next step.

Rewards go where you still hold ground

Completed milestones can add score to the Governor ranking and can grant resources. Score is added to your ranking the moment the seal is stamped. Resources arrive as a claim on the Claims tab for you to collect: redeem it within two days, or the spoils are lost. Early on, your dues are held until you reach Collect Your Dues (or six hours pass); the two days start when the claim is made, not when it appears, and the hold is always the shorter of the two. The claim is bound to the island where the milestone was earned. If that island is no longer yours, it falls back to your start island, then to another island you still own.

Distinctions wait for completed sets

A finished set can award a matching distinction. The player-facing ledger counts visible seals only, while server-only wrap-up marks stay out of the list so the progress line never advertises a seal you cannot see.

The Tide's Grudge

One set rewards trouble on purpose. Strike the Black Tide and its grudge against you climbs, one step per attack, at most three steps a day and never twice inside three hours. The seals read the grudge it holds, however you raised it.

SealWhat it asks
MarkedRaise the Black Tide's grudge against you to 3 of 7.
HuntedWith the grudge at 5 of 7 or more, beat off or turn back a Black Tide wave.
The Tide's EnemyRaise the Black Tide's grudge against you to 7 of 7.
UnforgivenBe found by the Black Tide with its grudge at 7 of 7 on three separate days.

The set pays score only, and finishing it earns the Tidebane distinction. Climbs from before the set existed are not credited; a Governor still at a step when the game next sees the grudge is. The first Governor in a world to reach seven is named in a headline held at the top of World News for a day.

Master Quill
Master Quill: Mind the price
Every step brings a heavier reprisal, and seven turns the whole sea on your realm. Ward and patrol your harbours before the last strike, not after.

Common questions

Why do I already have The First Stone?

Every Governor receives that first visible stamp on appointment. It is a welcome mark, so it pays no reward and does not show a completion notice.

Can I lose an achievement after earning it?

No. The completion remains recorded. A resource reward only needs a currently owned island so its claim has somewhere to land when you redeem it.

Do all sets have the same number of seals?

No. Sets run from four seals to eight; the Reference below counts each one. Settler's Mark includes a gifted first stamp, and the server also keeps a final wrap-up mark out of the visible ledger.

Reference

Which achievement sets exist?10 sets, 51 visible seals

Settler's Mark

The first offices of rule: construction, trade, and settling disputes. One visible stamp is gifted upon appointment.

#MilestoneRequirementScore
1The First StoneYour settlement awaits, Governor.-
2First BuildingCommission your first structure.+20
3First MusterRaise your first fighting band.+30
4First Bazaar PurchaseBuy from the bazaar.+50
5First Council AffairResolve a council affair.+60

Uncharted Waters

Finding your footing: join an alliance, raise a fleet and garrison, then scout and settle a second island.

#MilestoneRequirementScore
1First AllianceJoin or found an alliance.+60
2A Word to the WorldSay something in world chat.+70
3First ReconnaissanceSend your first spy mission.+90
4Collect Your DuesCollect a reward from your Claims.+95
5A Greater HallRaise your Main House one more floor.+100
6A Harbour of Your OwnBuild the Harbour.+100
7First WarshipBuild your first warship.+110
8First PlunderBring home your first raid haul.+130

Rising Tides

Deepening mastery: research, council discipline, seasoned building, a voice in world chat, and reconnaissance.

#MilestoneRequirementScore
1First ResearchCommission your first study.+120
2Steady HandsSettle five council affairs.+140
3Seasoned BuilderRaise five buildings to level three.+160
4Scout's ReportComplete five spy missions.+200

War & Conquest

The long game: naval strength, victories, colonisation, and high-level construction.

#MilestoneRequirementScore
1War FleetCommission ten warships.+220
2First BloodWin your first assault.+250
3RaiderWin five assaults.+300
4ConquerorSettle an unclaimed island.+350
5Crown of the IsleRaise any building to level eight.+400

The Sea Wolves

#MilestoneRequirementScore
1First Great HaulBring back a single raid on an unclaimed island worth five thousand or more in stores.+2500
2Red SailsWin a hundred raids that come home with plunder.+5000
3The Long HaulPlunder a quarter of a million stores in total.+9000
4BeachcomberRaid twenty-five different governors.+15000
5Terror of the IslesPlunder five million stores in total.+30000

Wreckers' Charts

#MilestoneRequirementScore
1First GlintTake your first treasure from a sparkling shore.+2500
2A Chart of My OwnFind ten treasures.+5000
3Salt and SilverFind thirty treasures.+9000
4The Cursed ChestSurvive three cursed chests with your ships intact.+15000
5Keeper of ChartsFind one hundred treasures.+30000

Plaguebreakers

#MilestoneRequirementScore
1The Tide at the DoorEndure a Black Tide attack on your shore.+2500
2Rotsalt BearerTurn back five Black Tide attacks with an active Rotsalt ward.+5000
3First Cleansed ShoreLiberate your first Black Tide-held island.+9000
4TidebreakerLiberate ten Black Tide-held islands.+15000
5The Morning AfterLiberate twenty-five Black Tide-held islands.+30000

Days of Rule

#MilestoneRequirementScore
1The First MorningReturn on a second day. The realm begins to recognise your hand.+100
2Steady HandRule for seven consecutive days. The council orders new ink.+750
3Unbroken FortnightRule for fourteen consecutive days. The harbour watch knows your boots by sound.+2000
4Unbroken RuleRule for thirty consecutive days. Word travels. Other Governors ask after your method.+6000
5The Enduring CouncilRule for sixty consecutive days. Quill claims this is unprecedented. Quill says this about most things.+15000
6Eternal StewardRule for ninety consecutive days. The council has, by long convention, stopped voting on most matters and simply waits for your answer.+30000

The Rupture

The four Risen of a Lumen Rupture, one seal each, for every Governor whose shot landed on it and not only the one who struck last.

#MilestoneRequirementScore
1The Kraken DownPut Ember shot into the red thing until it stopped moving. Every Governor whose crates landed on it bears this mark, not only the one who struck last.+2000
2The Leviathan DownBroke the plated thing apart a mark at a time. Aegis shot is the only thing its armour gives way to, and you had some.+2000
3The Devil Whale DownEmptied Sun shot into the thing that was emptying your vaults. It took a great deal of both.+2000
4The Akhlut DownCaught the fast one. It had been beside four shores before yours and left nothing behind at any of them.+2000

The Tide's Grudge

For the Governors who provoke the Black Tide on purpose: its grudge climbed, a wave sent home, and the top step held. Score only, and the Tidebane distinction for the set.

#MilestoneRequirementScore
1MarkedRaise the Black Tide's grudge against you to 3 of 7.+2500
2HuntedWith the grudge at 5 of 7 or more, beat off or turn back a Black Tide wave.+5000
3The Tide's EnemyRaise the Black Tide's grudge against you to 7 of 7.+10000
4UnforgivenBe found by the Black Tide with its grudge at 7 of 7 on three separate days.+15000
What happens when a reward has no resources?score-only or marker-only

Some achievements pay score only, and gifted or wrap-up marks can pay nothing at all. The completion still matters for the set even when no resource bundle is granted.

Master Quill
Master Quill: Margin note
Attend to the next seal before chasing distant distinctions. The ledger is at its best when it is treated as instruction, not decoration.