Achievements
Achievements mark the milestones of a Governor's career. Each honour earned adds to standing and delivers a bounty of resources — one of the swiftest ways to gain ground early. Open the seals ledger from the Seals mark to see what comes next.
Achievements are grouped into 4 sets of five, arranged by difficulty. Upon appointment, every Governor receives their first stamp — The First Stone — as a mark of welcome.
The Seals Ledger
The ledger records claimed seals and highlights the next unfinished one with plain instruction and its reward. Completed seals stay in the record; later sets remain visible beneath the active one for quick reference.
Settler's Mark
The first steps of governance — construction, trade, and settling disputes. One stamp is gifted upon appointment.
| # | Milestone | Requirement | Score |
|---|---|---|---|
| 1 | The First Stone | Your settlement awaits, Governor. | — |
| 2 | First Building | Commission your first structure. | +20 |
| 3 | First Building Upgrade | Raise a building one level. | +30 |
| 4 | First Bazaar Purchase | Buy from the bazaar. | +50 |
| 5 | First Council Affair | Resolve a council affair. | +60 |
| 6 | The Final Word | The advisor's closing remarks have been heard. The settlement is yours to run. | — |
Uncharted Waters
Expanding your reach — research, diplomacy, and military readiness.
| # | Milestone | Requirement | Score |
|---|---|---|---|
| 1 | First Research | Commission your first study. | +60 |
| 2 | First Friendship | Add a fellow Governor. | +70 |
| 3 | First Ship | Commission your first vessel. | +80 |
| 4 | First Troops | Muster your first soldiers. | +90 |
| 5 | First Reconnaissance | Send your first spy mission. | +100 |
Rising Tides
Deepening mastery — alliances, trade, and seasoned command.
| # | Milestone | Requirement | Score |
|---|---|---|---|
| 1 | First Alliance | Join or found an alliance. | +120 |
| 2 | Steady Hands | Settle five council affairs. | +140 |
| 3 | Seasoned Builder | Raise five buildings to level three. | +160 |
| 4 | First Trade | Post a trade contract. | +180 |
| 5 | Scout's Report | Complete five spy missions. | +200 |
War & Conquest
The long game — naval dominance, warfare, and territorial expansion.
| # | Milestone | Requirement | Score |
|---|---|---|---|
| 1 | War Fleet | Commission ten warships. | +220 |
| 2 | First Blood | Win your first assault. | +250 |
| 3 | Raider | Win five assaults. | +300 |
| 4 | Conqueror | Settle an unclaimed island. | +350 |
| 5 | Crown of the Isle | Raise any building to level eight. | +400 |
Rewards
Each milestone delivers two rewards upon completion. A score honour is added to the Governor's ranking total immediately, and a bounty of resources — gold, stone, or lumber — is deposited into the settlement where the milestone was earned.
Later sets carry larger bounties. A Governor who completes all twenty milestones will have earned a considerable head start in both standing and stores.