Alliances
An alliance is a promise with a flag on it. It gives isolated Governors a shared channel, a public reputation, mutual contacts, rank authority, and a common reserve for the harbours that cannot afford to wait.
CorrespondenceChoose the banner before the quarrel
A lone Governor can browse existing alliances, request entry, or found a new banner. Joining is quieter: a request waits for someone with join authority, and an invitation waits for the invited Governor. Founding is louder. The charter sets the name and description, creates the first ranks, opens the alliance channel, and puts the new banner into public standing.
Entry matters beyond the roster. When a Governor joins, the new member and the existing members discover one another as contacts. That turns an alliance into a diplomatic map, not just a chat room.
Ranks are the real constitution
Alliances use ranks, not a single fixed officer ladder. Admiral, Officer, and Ensign are the core ranks, with Ensign as the first rank new members receive. The Admiral can create custom ranks, decide which permissions each rank holds, and assign those ranks to non-owner members.
This is where trust becomes operational. Invitation, removal, join request control, depot deposits, depot withdrawals, flag changes, and rank management are separate levers. A rank can be allowed to stock the reserve without being allowed to empty it.
The Market Depot is alliance logistics
The Market Depot is the alliance storehouse at the Admiral's capital. It opens when that capital has a strong enough Marketplace, then lets permitted ranks send shipments in or request supplies out. Most depot transfers still need merchant ships and travel time. The depot island itself can move stores across the quay instantly.
Use it for alliance problems, not private tidying. A depot that only rescues careless builds will empty quickly. A depot that feeds frontier shipyards, emergency walls, and liberation runs becomes part of the alliance's war plan.
A banner has a public record
The Alliance tab shows member count, total score, rank, roster, join requests, and war record. Score is the sum of member strength. War record tracks wars, wins, losses, draws, and surrenders, so a banner's reputation is more than its size.
The correspondence channel carries the private side of that record: roster changes, activity notices, reactions, and the Operations feed for raids, defences, campaigns, liberations, and shared spy intel involving the alliance. Operations also appears as its own tab in the Alliance panel, so the same intelligence is reachable without opening chat.
Operations also lets any member mark an island as a target by its coordinates, with an optional note. Marked targets are listed for the whole alliance and announced in the correspondence channel, so the banner can set its fleets on the same shore. The member who marked a target, or an officer, can remove it.
The Watch gathers every member's harbour watchtowers in one place. Any banner-mate with fleets bearing down on them rises to the top, so the alliance can send aid before the tide turns. Each member's incoming fleets are shown only to the depth their own watchtower reveals — you never see more than the defender does.
Leave with the ships accounted for
A member can leave at any time, but an Admiral with company must pass leadership first. If the Admiral is the last member and leaves, the alliance dissolves. Existing garrisons are not recalled for you, so check stationed forces before you walk out.
Reference
What are the alliance limits?membership, invites, creation
| Limit | Current value |
|---|---|
| Members per alliance | 20 |
| Invitations per alliance per day | 5 |
| Alliance creation cooldown | 24 hours |
| Membership rule | One alliance per world |
Which ranks and permissions exist?core ranks and custom ranks
Admiral is the owner rank and holds every permission. Ownership transfer is a separate action; assigning ranks cannot make a member the Admiral.
Officer begins with invitation, removal, join request, deposit, and withdraw permissions. It cannot edit identity, edit the flag, promote members, or manage ranks unless the permission model is changed through a custom rank path.
Ensign is the default rank for new arrivals. It starts with depot deposit and withdraw permissions, and it can be renamed or adjusted by the Admiral.
Custom ranks can be created with a name and any mix of member, alliance, and depot permissions. A custom rank with members assigned to it cannot be deleted until those members move elsewhere.
How do invitations and join requests resolve?entry paths
A permitted rank may invite a Governor by exact username. The invited Governor can accept or decline from the Alliance panel.
A Governor without an alliance can browse banners and send a join request. Current requests are sent without a message. Council members with join request permission can accept or decline them.
If acceptance would exceed the member cap, it fails until a seat opens. When a new member enters, existing members and the new arrival discover each other as contacts, and the alliance chat gains the new member.
How does the Market Depot work?unlock, caps, travel
The depot is tied to the Leader's capital. It unlocks when that capital has a Marketplace at level 10 or higher. If the Marketplace falls below that level, new depot transfers cannot be confirmed until the requirement is restored.
| Store | Cap |
|---|---|
| Gold | 10,000 |
| Lumber | 10,000 |
| Stone | 10,000 |
Deposits choose one of your islands as the source. Withdrawals choose one of your islands as the destination. Merchant capacity must cover the full cargo unless the selected island is the depot island itself, where the transfer is instant.
What happens when someone leaves or is removed?departure rules
Removed members lose alliance chat access and roster standing immediately. Departure and removal post activity notices for the remaining members.
The Admiral cannot be removed. If the Admiral wants to leave while other members remain, leadership must first pass to another member. If the Admiral is alone, leaving dissolves the alliance.
Existing garrisons are not recalled by departure. Manage stationed forces from the Fleet ledger before leaving a banner behind.
Common questions
Can I belong to two alliances at once?
No. A Governor may belong to one alliance per world. Accepting a new invitation while already allied requires leaving the current alliance first.
Can Ensigns use the Market Depot?
By default, yes. The Ensign rank starts with deposit and withdraw permissions, but the Admiral can change rank permissions later.
Why did my depot transfer use no merchants?
The selected island was the depot island. When the shipment starts and ends at the Leader's capital, the stores move instantly and no fleet leaves harbour.