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Fleet templates. Save a loadout, reload it in one tap, let combat auto-pick the escort

Fleet templates. Save a loadout, reload it in one tap, let combat auto-pick the escort

release

Stop rebuilding the same dispatch every time. Once your capital’s Laboratory is high enough, save a send — its cargo, its troops, its target — as a reusable fleet template, then load it to pre-fill the dispatch form in a tap. Combat templates go one further: tell it the troops you want to land and it auto-picks the warships to carry them. Templates are account-wide across a world, so a loadout you build on one island is there on all of them. A template only ever pre-fills the form — you still review and launch every send yourself.

This is a playtest and I’m looking for your feedback to get fleet templates to something that is quick and easy to use.

Your realm, rebuilt

The Realm overview got a pass so you can read the state of every island at a glance instead of decoding it. Island cards now show real population and food as numbers, name the happiness mood and upkeep state instead of a flat “ok”, and fit resources on one compact row. Your realm identity sits above the list and opens a dialog with your governance axes, and you can filter the list down to All, Idle, or Troubled when you’re hunting for the island that needs you.

New

  • Fleet templates: save a transport, attack, raid, or colonise loadout and reload it to pre-fill a dispatch. Combat templates auto-pick the escort ships for your troops. Account-wide per world; unlocked by your capital’s Laboratory.

Improved

  • Realm island cards show real population and food numbers, name the happiness mood and upkeep state, and put resources on one compact row.
  • Filter your Realm islands by All, Idle, or Troubled.
  • Your realm identity sits above the island list and opens a dialog showing your governance axes.
  • Open an island’s Shrine straight from the Realm manage dialog, next to Build and Forces.
  • The island dropdown shows Population and Food as numbers, renames “Food Supply” to “Food”, and uses the same status colours as the rest of the game.
  • Active blessings and curses now show up in the Coins, Food, and Happiness breakdowns, so you can see exactly what a buff or curse is doing to each rate.
  • The Guildhall is back in the Market panel.

Fixed

  • Spy reports no longer reveal who spied you. Spying is stealth at every Watch Tower level — a caught spy run tells the defender they were probed, never by whom.
  • The Governor’s Morning Report shows up reliably again when you return after a day or more away.