Fleet templates. Save a loadout, reload it in one tap, let combat auto-pick the escort
Stop rebuilding the same dispatch every time. Once your capital’s Laboratory is high enough, save a send — its cargo, its troops, its target — as a reusable fleet template, then load it to pre-fill the dispatch form in a tap. Combat templates go one further: tell it the troops you want to land and it auto-picks the warships to carry them. Templates are account-wide across a world, so a loadout you build on one island is there on all of them. A template only ever pre-fills the form — you still review and launch every send yourself.
This is a playtest and I’m looking for your feedback to get fleet templates to something that is quick and easy to use.
Your realm, rebuilt
The Realm overview got a pass so you can read the state of every island at a glance instead of decoding it. Island cards now show real population and food as numbers, name the happiness mood and upkeep state instead of a flat “ok”, and fit resources on one compact row. Your realm identity sits above the list and opens a dialog with your governance axes, and you can filter the list down to All, Idle, or Troubled when you’re hunting for the island that needs you.
New
- Fleet templates: save a transport, attack, raid, or colonise loadout and reload it to pre-fill a dispatch. Combat templates auto-pick the escort ships for your troops. Account-wide per world; unlocked by your capital’s Laboratory.
Improved
- Realm island cards show real population and food numbers, name the happiness mood and upkeep state, and put resources on one compact row.
- Filter your Realm islands by All, Idle, or Troubled.
- Your realm identity sits above the island list and opens a dialog showing your governance axes.
- Open an island’s Shrine straight from the Realm manage dialog, next to Build and Forces.
- The island dropdown shows Population and Food as numbers, renames “Food Supply” to “Food”, and uses the same status colours as the rest of the game.
- Active blessings and curses now show up in the Coins, Food, and Happiness breakdowns, so you can see exactly what a buff or curse is doing to each rate.
- The Guildhall is back in the Market panel.
Fixed
- Spy reports no longer reveal who spied you. Spying is stealth at every Watch Tower level — a caught spy run tells the defender they were probed, never by whom.
- The Governor’s Morning Report shows up reliably again when you return after a day or more away.