Conquest, loosened. Capture any rival's colony, punch up without losing your whole fleet
The old rules protected sleeping empires. A colony was safe from conquest unless its governor had been gone two weeks. That protection is lifted, and losing a fight far from home got kinder too: attack something far stronger than your fleet and a remnant limps home instead of dying to the last hull.
Colonisation changes
The full rules live in the colonisation handbook.
- Before: a rival’s colony could only be captured or liberated after its governor had been inactive for 14 days.
- Now: you can capture or liberate (raze back to the wild) any rival’s colony, no matter how recently its governor logged in.
- Still protected: a governor’s capital, and their last remaining island.
New
- Settings has a Worlds tab. See your worlds and discover new ones to join without leaving the game.
Improved
- Attacking an island far stronger than your fleet no longer wipes you out. A remnant limps home, up to half of what you sent, so you can chip at a fortress without losing everything.
- The sea gently shimmers and drifts beneath your islands now, a soft living water instead of a still image. It falls back to the static sea if your device prefers reduced motion.
- The raid and plunder loadout shows helpful goods you don’t own yet, greyed out with the buff each would give, so you know what’s worth chasing.
- Your first raids on a much-raided empty island pay off now instead of scraping the bottom.
- A ship’s detail screen shows its cargo hold and how many soldiers it carries. No more checking the wiki.
- Tavern mini-games no longer stretch on desktop and tablet. They play in a phone-shaped window over a dimmed tavern backdrop.
Fixed
- Raid reports no longer show a stray decimal in the “left behind” figure that could read like a huge number.
- Creating an alliance no longer fails when its name starts with the same letters as an existing alliance’s.
- With no merchant ships, the Send panel now points you to the map to attack a rival, since warships need no merchant, instead of a dead-end message.
- Liberating an island no longer relabels it “Large Island”. It keeps its real name on the map and in battle reports.