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Conquest, loosened. Capture any rival's colony, punch up without losing your whole fleet

Conquest, loosened. Capture any rival's colony, punch up without losing your whole fleet

release

The old rules protected sleeping empires. A colony was safe from conquest unless its governor had been gone two weeks. That protection is lifted, and losing a fight far from home got kinder too: attack something far stronger than your fleet and a remnant limps home instead of dying to the last hull.

Colonisation changes

The full rules live in the colonisation handbook.

  • Before: a rival’s colony could only be captured or liberated after its governor had been inactive for 14 days.
  • Now: you can capture or liberate (raze back to the wild) any rival’s colony, no matter how recently its governor logged in.
  • Still protected: a governor’s capital, and their last remaining island.

New

  • Settings has a Worlds tab. See your worlds and discover new ones to join without leaving the game.

Improved

  • Attacking an island far stronger than your fleet no longer wipes you out. A remnant limps home, up to half of what you sent, so you can chip at a fortress without losing everything.
  • The sea gently shimmers and drifts beneath your islands now, a soft living water instead of a still image. It falls back to the static sea if your device prefers reduced motion.
  • The raid and plunder loadout shows helpful goods you don’t own yet, greyed out with the buff each would give, so you know what’s worth chasing.
  • Your first raids on a much-raided empty island pay off now instead of scraping the bottom.
  • A ship’s detail screen shows its cargo hold and how many soldiers it carries. No more checking the wiki.
  • Tavern mini-games no longer stretch on desktop and tablet. They play in a phone-shaped window over a dimmed tavern backdrop.

Fixed

  • Raid reports no longer show a stray decimal in the “left behind” figure that could read like a huge number.
  • Creating an alliance no longer fails when its name starts with the same letters as an existing alliance’s.
  • With no merchant ships, the Send panel now points you to the map to attack a rival, since warships need no merchant, instead of a dead-end message.
  • Liberating an island no longer relabels it “Large Island”. It keeps its real name on the map and in battle reports.