Rob an enemy harbour by stealth, and your alliance levels up. Slip in for their stores, take on shared quests, earn alliance XP
Plunder is a new way to attack. Send warships to slip into an enemy harbour and steal their stores by stealth instead of fighting a pitched battle. You might slip away clean, come up empty, or get caught on the way out. If raiders hit your stores you get an alert, and the world ticker flags the island as plundered. More ways to guard against it are on the way.
Alliances level up
Alliance XP handbook · Alliance Quests handbook
Your alliance earns XP over time now, and keeps it even as members come and go, and the scoreboard ranks by that earned XP instead of adding up whoever is currently in the roster. There are three ways to feed it. Take on shared Alliance Quests from the new Quests tab, win raids (more for striking a rival than a wild isle, with a bonus for the plunder you haul), and a daily trickle just for logging in and using the depot. A new Alliance XP screen lists every way to earn. Two quests are live to start: Reaver’s Tithe, to bleed enemy harbours, and Break the Black Tide, to free Black Tide islands together.
Load your fleets before they sail
Craft a War Drum and Swift Sails in the Workshop, then load them onto a fleet before it casts off. The War Drum strikes harder on attacks, and Swift Sails speeds up attacks, raids, and cargo runs. Tap a good in the Workshop and it now tells you what it helps with.
New
- Plunder, a stealth raid: send warships to slip into an enemy harbour and take their stores without a pitched battle. Slip away clean, come up empty, or get caught.
- Alliance Quests, in playtesting: shared co-op goals from the new Quests tab. Reaver’s Tithe bleeds enemy harbours, Break the Black Tide frees Black Tide islands together.
- War Drum and Swift Sails: craft them in the Workshop and load them onto a fleet before it sails. The drum hits harder on attacks, the sails speed up attacks, raids, and cargo runs.
- Relocate idle ships between your own islands: Forces, Send, pick one of your islands, the new Ships tab. The fleet sails over and stays, freeing harbour berths for new warships.
- Auto-shutter: if you drift away for a while, the realm shutters your islands to keep them safe from raids, and tells you by email and in game how long it lasts. It reopens the moment you return.
Improved
- The alliance scoreboard ranks by earned XP, kept even as members come and go.
- Alliance quest rewards raised so a finished quest still out-earns a week of raiding.
- The alliance Council tab is gone. Manage members, ranks, flag and identity, and leaving right from the main alliance screen. Tap a member to manage them, and a footer bar opens Ranks and Identity.
- Alliance chat tells quest moments in each quest’s own words: a quest taken on, a member’s haul with live progress like “freed an island, 3 of 8”, and a quest completed or run out. The Quests tab is reachable from the alliance chat now too.
- Your Realm island list shows live resources, coins, food and happiness for every island, not the values from the last time you opened each one. Crowded parts of the world map open faster too.
- Your orders list is grouped by importance: outbound colony fleets up top, then a ready expedition, then your build, train and research queues, with returning ships and idle expeditions last.
- Send a transport and the little ship at your harbour casts off and sails out to sea.
- Nyssa’s relic fragments linger on the map instead of vanishing each day, so they are far easier to gather and lead you to the god.
- Your morning Tideline Finds wash up coins too, lean more toward resources, and turn up fewer supply chests.
- The Combat handbook now spells out the order a landing resolves in: arrival checks, the clash, siege, plunder. There is no separate sea battle first.
Fixed
- Send cargo and troops together. The dispatch button no longer sticks when your fleet has room for both.
- The morning report no longer says you broke your daily streak when you simply haven’t taken today’s first action yet.
- Fleet missions and deliveries show coins and food in the cargo, plus the troops and goods aboard, in tidy chips that scroll instead of running off the screen on mobile.
- The docked ship at your harbour shows on your own developed islands again instead of going missing.
- Liberating a Forsaken island posts a single line in alliance chat instead of doubling up.
- Master Quill’s congratulations for a special honour now arrive in your Dispatches.
- Island names on report and dispatch buttons no longer get cut off on mobile. The name sits on its own line above the coordinates.