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King of the Tide, and goods that buy speed. Hold an island that drowns your garrison, spend goods to rush any build or training, ship lumen without losing it

King of the Tide, and goods that buy speed. Hold an island that drowns your garrison, spend goods to rush any build or training, ship lumen without losing it

release

King of the Tide is a new alliance event ready for playtesting. An island rises from the sea and everyone fights to stand on it for points — but it will not sit still and it will not keep your army safe. After a hidden window it sinks and drowns every troop still on it, then a fresh island rises somewhere else. You are never told exactly when the tide will take it. Hold it when it counts, pull your garrison before it goes under, and watch the live leader scroll in the world ticker.

Goods now buy speed

Goods handbook · Workshop handbook

Spend goods to hasten any job — a building, troop training, ship-building, or research. Add them on the job’s form and watch the finish time drop, so a chest you were sitting on can shave hours off the next upgrade. The new Arms Crate is built for it: it rushes troop training, and you can raid it, buy it, or craft it. Around that, goods got more to do everywhere — more recipes are craftable, and Pirate Plunder can finally be cashed in for gold instead of sitting as dead weight. The Workshop changed to match: Crafting and Research are one Craft tab, and you learn recipes one at a time instead of unlocking everything at once.

Shipping lumen is now a gamble — and there’s a way around it

Transport handbook

Raw lumen no longer crosses the water for free. A convoy carrying lumen can be lost at sea with its whole fleet and cargo, and the Send screen now shows the danger as a Low, Medium, or High risk level before you commit. The safe route: press lumen into a Lumen Crystal at the Relic Workbench, ship the crystal like any ordinary good with no risk, then break it at a church to pour the lumen back into your reliquary.

New

  • King of the Tide: a moving-island alliance event. Hold the isle for points, lose every troop left on it when it sinks, chase the next one when it rises.
  • Spend goods to hasten jobs: add them to any building, training, ship, or research order and watch the finish time drop. The new Arms Crate good is purpose-built to rush troop training.
  • Lumen at sea is risky: convoys carrying raw lumen can be lost with their whole fleet, and the Send screen rates the danger Low / Medium / High.
  • Lumen Crystals: bottle lumen at the Relic Workbench, ship it safely, break it at a church to release the light back into your reliquary.
  • Bulk fleet recall: from Realm › Fleet, turn back a whole batch at once — pick transports, attacks & raids, settlement fleets, spies, or support, and preview which fleets sail home before you confirm.
  • Share world-news posts: copy the text, copy or download an image, or use your phone’s share sheet, the same way you already share reports.
  • New Workshop and Goods wiki pages, with the full goods catalogue.
  • When an attack your Watch Tower warned you about is called off, you now get a dispatch that the threat has lifted, instead of the warning quietly vanishing.

Improved

  • The Workshop unlocks recipes one at a time on a single Craft tab; learn each for its own coin (and sometimes mastery) cost.
  • More goods are craftable — fine rope, repair timber, waxed sailcloth, an old guild seal, a salt-worn tablet, and a slow, costly bitter-shore tincture.
  • Pirate Plunder is no longer dead weight: cash it in for gold and coins.
  • A Divine Strain meter is back on the Lumen tab and paces how fast you can cast shrine rites, so you can’t pour an endless stream at once.
  • Happiness no longer looks frozen while you spend coins or move food, and the Civic tab shows it as a number (e.g. 65), not just a mood word.
  • The happiness breakdown now shows when your food stockpile is holding off unrest.
  • Dispatch cards show the haul at a glance — what a raid plundered and what a transport delivered — plus how long ago it happened.
  • Incoming-attack alerts have buttons to jump straight to the island under threat or to the Watch Tower.
  • Tap any island card in the Watch Tower to jump to that island on the map.
  • The Governor’s Morning Report appears once each day now, not only after you’ve been away.
  • Black Tide liberation rewards credit who broke the hold — “Liberated by ” shows above the spoils.
  • Choosing an island with no ships to attack or settle from now says so clearly instead of leaving a blank space.

Fixed

  • A rare hiccup right after a battle can no longer swallow your battle report — the outcome is always recorded even if a follow-up step fails.
  • Guildhall name styles and emoji are permanent; the misleading “7 days” expiry is gone.
  • Recalled raids and attacks no longer vanish from your Fleet missions list — they show as returning until they reach port.
  • The council banner no longer shows video controls and is less cropped on phones.
  • Shared images render with the right font instead of overlapping or cutting off text.