Balance changes, flotsam salvage, fleet card redesign, Community tab
When ships sink in a defended battle, the wreckage now washes up on the defender’s shore as a claimable wood bundle, a quarter of the wood cost of every ship that went down, both sides counted. You’ll find it in the new Claims tab on the Governor’s Desk. Claims expire after seven days, and are capped by your storehouse headroom, so don’t sit on them if you’re already near full.
New
- Flotsam salvage: sunk ships leave a claimable wood bundle on the defender’s shore (25% of the wood of every ship lost, both sides), in the new Claims tab. Claims expire after seven days.
- Community tab in chat: the old “New Chat” tab is now Community, with an invite link and shortcuts to Discord, Reddit, Itch.io, Facebook, and X. The compose-by-name flow still works, behind the profile deep-link.
- Shrine from the topbar: Shrine now sits in the topbar island dropdown next to Settlement, Build, and Forces. One tap, no detour.
Improved
- Fleet cards redesigned: they sort soonest-arriving first, with a bigger coloured arrow for direction (gold for outbound attack and colonise, blue for transport and support, green for anything coming home) and the ETA right under the arrow. The merchant and spy ship-count line is gone.
- Cancelling a mission updates your Realm fleet view immediately instead of waiting for the next poll.
- Cancel-mission confirmation cleaned up: full-width “Turn Them Around” as the primary, “Hold Course” as the ghost button underneath.
- Incoming delivery cards now show the sender’s governor name next to the Transport pill.
- The tutorial advisor copy got a full rewrite: less wordplay, clearer one-line instructions.
- New-player sanctuary is now seven days instead of three.
- The Shrine handbook page is rewritten to put the blessings and curses tables up front, plus a “when the bonus is counted” subsection: fleet blessings like Last Tide and Wayward Wind are sampled at landfall, not at launch. Cast one mid-flight and it counts if it’s still active when they land.
- Resource buildings past level 10 produce more, compounding about +5% per level. A level 20 building ends about +66% over the old linear curve.
- Storehouse capacity is now linear instead of geometric: the level 20 cap drops from about 3.3M to about 1M per resource, but anything at storehouse 16 or below gets more storage than before.
- Catapults are capped per island at Barracks level × 50 and no longer count toward housing. Existing stockpiles are grandfathered.