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The Game

Game design notes for Inselnova: mechanics, world systems, and the decisions behind a browser strategy game.

5 posts

The Game 23 May 2026 4 min read

The strategy game that never resets: how the Black Tide cleans up after players who quit

Most persistent strategy games eventually wipe the world and start over. Inselnova never does. An NPC faction called the Black Tide takes over abandoned islands and attacks their neighbours, so the world cleans itself up instead of resetting.

The Game 5 May 2026 8 min read

I copied Inselkampf to start. Here's what I've added since.

Inselnova started as a copy of Inselkampf and has gone its own direction. A handful of additions came in: a bazaar, coins, council affairs, the Black Tide, a church with gods and a new resource called lumen, and a guildhall. Each one came from a real problem in the early or mid game. Here's the story behind each, and the rules that have crystallised along the way.

The Game 28 April 2026 6 min read

The audience came back 20 years older. The chaos is different now.

I built Inselnova because I wanted to build something. The audience that showed up is mostly returning Inselkampf players in their 40s. The early game feels slower for them than the original ever did. Here's what's pushing the next features in a different direction.

The Game 17 April 2026 5 min read

The player who asked to rename their island solved my virality problem

I had three ideas for getting players to invite friends. All three were wrong. A player's throwaway question gave me the right one — and it applies to alliance flags too.

The Game 28 March 2026 5 min read

Why Every Feature in Inselnova Connects to Something Else

Rebuilt a 25-year-old strategy game with a simple rule: nothing gets added unless it connects to something else. The gameplay loop that emerged extended the first session from 2-3 minutes to 10-20 minutes.