Your harbour now sets your fleet's limit. Count your berths, plunder for double score, prise open a sealed sea-crate
Fleet size had no real ceiling, and that was pulling combat out of shape, so your harbour now sets a hard limit on how many ships an island can hold. Bigger ships take more berths, and upgrading the harbour is what buys you room for more. A fleet is something you build space for now, not just resources for. The harbour view shows berths used against capacity, and naval training stops when you are full. Anything you already own that is over the line stays put, so nothing gets dumped overboard.
Taking a Forsaken island changed
Supply Chests used to only help when you settled empty land. Now they raise your odds when you seize an abandoned island too.
- Before: a Supply Chest did nothing on a charter against an occupied island. The way to earn the bonus was to raze the place down to bare ground first.
- Now: the Chest raises your charter odds whether the land is empty or you are taking a Forsaken rival, so there is no reason to flatten it first.
Storm Lanterns stay empty-land only. Your colonisation ship is always lost when you take an occupied island, so a Lantern is neither used nor charged on a Forsaken charter.
New
- Harbour berths: your harbour caps total fleet size, ships cost berths by hull, and harbour upgrades add room. The build view shows berths used against capacity.
- Tideline Finds now wash ashore as a sealed sea-crate. Prise it open to see what is inside before you take it.
Improved
- Plundering now counts for twice as much toward your ranking score.
- Liberating a bigger Black Tide island pays everyone a bigger share of the spoils, scaled to the island’s size.
- The fleet dispatch screens keep the Send button pinned at the bottom with the one fact you care about — voyage time plus odds, plunder, or cost — always in view, and the forecast holds steady instead of rows jumping as you pick units.
- A fleet at sea now shows the same Origin to Destination header as the dispatch screens. Tap either island to jump straight to it on the map.
- Achievement rewards now wait as a claim in the Claims tab instead of landing instantly. Your ranking score still moves the moment you earn the seal.
- Sending resources to the alliance depot caps the Max button to what will still fit, so you can top up a nearly full depot without overfilling.
- The spy dialog starts with one spy already chosen when you have ships ready.
- The island advisor’s status pills read clearer, group your stores together, and match the look of the other pills.
- More of the game reads in German, including claim cards, dialog titles, the Handbook button, and unrest and storage alerts.
- Island and poll refreshes load a little faster.
Fixed
- Steady the Watch now truly restores happiness to full while it is active and clears the low-morale penalties. The number visibly jumps in the Settlement view and the happiness breakdown.
- An expedition route unlocked by finishing another now opens the moment you complete that route, instead of staying locked until the next day.
- Viewing a player’s profile from a chat or the map and tapping Back returns you where you were, not the rankings screen.
- Players who have lost all their islands no longer appear on the rankings board.
- Your realm island list now flags a food shortage when an island is in deficit, matching the settlement view.
- A fleet’s “Sailed with” list no longer mislabels a sailing-speed rite as an “Unknown rite”.
Groundwork for what is next
A good part of this release went into work you will not see yet. The way blessings, curses, and starving islands are handled has been rebuilt onto one footing, and island and realm views are lighter to load. That is the ground the next few weeks build on: deeper blessings and curses, more alliance features, and proper island upkeep are all coming on top of it.